Ecliptical Realms - Battlefield 2142
SLB - Glitching

^ Top
tCC_SEAL_45

Posts: 13

Joined: 2006-10-27

User Profile
 
Subject : SLB - Glitching
Posted : 2007-05-30 1:29 AM
Post #15782

Was wondering, from what i have seen at least 2 teams do now. Squad Leader Scrub Glitching. Using SLB's to get to go horizontally on the map, considered cheating/gltiching by TWL/CAL/TGL rules.

Something regarding Un-fair advantages, should not be allowed whatsoever.

But maybe cheating, etc. Is allowed here.... Dunno.
^ Top
arramus

Posts: 1135

Joined: 2005-05-16

User Profile
 
Subject : RE: SLB - Glitching
Posted : 2007-05-30 1:52 AM
Post #15784 - In reply to #15782

For the next event this is going to be added to the rules as an unfair exploit/glitch. I've seen some footage of it in action and it ruins the competitive nature of gameplay and will unfairly benefit those who know how to do it.

The Pods were given a good range of motion when launching from a vehicle and limited range when spawning from an SLB but nothing like this glitch allows. The pods were not built into the game to be used in this way and we'll address it for CW6.
^ Top
netwrok

Posts: 4

Joined: 2007-03-23
Location: OH

User Profile
 
Subject : RE: SLB - Glitching
Posted : 2007-05-30 6:30 AM
Post #15787 - In reply to #15784

Originally written by arramus on 2007-05-30 1:52 AM

For the next event this is going to be added to the rules as an unfair exploit/glitch. I've seen some footage of it in action and it ruins the competitive nature of gameplay and will unfairly benefit those who know how to do it.

The Pods were given a good range of motion when launching from a vehicle and limited range when spawning from an SLB but nothing like this glitch allows. The pods were not built into the game to be used in this way and we'll address it for CW6.


Awesome!

^ Top
arramus

Posts: 1135

Joined: 2005-05-16

User Profile
 
Subject : RE: SLB - Glitching
Posted : 2007-05-30 11:20 AM
Post #15793 - In reply to #15782

Many other gaming leagues and tournies have some very specific glitch/exploit no no's or a generic glitch/exploit rule set to cover the whole spectrum. We hadn't really needed to implement such a rule set before as clans maintained very good self regulation on fair play. We'll be looking at a generic rule set on this but add some very specific glitches and exploits as examples to let everyone know what's considered not acceptable.


HTTP://archive.tx-gaming.net/warsystem/thread-view.asp?threadid=2865&posts=4