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RagE_Visualizer Posts: 1045 Joined: 2005-06-16 Location: USA User Profile | Ok I get asked a lot about the stat system,especially in COnquest Weeks.People asking how one club who could finsih above another etc...so heres a little breakdown and hope this explains somethings to some people.Understand now this is not a debate on changing the stat system any further,its more to explain questions I keep getting asked. If you look at the point breakdown it does reward for activity. Clubs Rankings stat system breakdown: Activity points: -Ranked Games Played [10.00 Max] -Avg.Games per Player [10.00 Max] Total of 20 points possible Skill points: -Victory Ratio [15.00 Max] -Attrition ratio [15.00 Max] -Avg. Points per game [15.00 Max] -Avg. Enemy points per game [15.00 Max] -Team Bonus ratio [10.00 Max] Total of 70 points possible Playing Opponents: Unique Opponent Ratio [10.00 Max] Avg. Rating Played [0.60-1.00] Total of 11 points possible Total possible points for a club to earn is 101.00 Now looking at all of this,skill is clearly more heavily weighed upon in Conquest Week however with the other possible points that can be earned it's meant to add some balance and also promote activity.Now are people using certain aspects of the stats to thier advantage,of course they are which is why we some outcomes like we do. Now having said that lets all understand a few things,the clubs who keep playing small matches and a lot of matches are clearly adding up the activity points. Now they might be considered stat padding if they keep playing the same people over and over but thier also penelized for that now also with losing points in the unique opponents which deducts points for playing the same players over and over and also for playing lower rating players over and over.The ability is coming shortly for everyone to be able view a clubs matches played and a breakdown of who they played so it will out for all to see if a club is playing someone over and over again. Now this past CW I saw a lot of large matches played,which I admit is a lot of fun,but also if people want to talk stats then relize when you play large matches,factor in the time involved it takes to set and play,then the others are taking advantage of playing more and smaller matches.Easiest way to to give a club a run for the money,look at all aspects of the stats system and use it as they do to get the most possible points.Difference is if everyone started doing a lot more matches of all sizes which resulted in more games played per club it would balance out the activity side of stats leaving mainly skill points to determine the outcomes since it is the skill points that have the most weight on the events. | |
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-(DW)-Wasp Posts: 146 Joined: 2005-11-21 User Profile | u know i took into account stewies suggestion but i think this would be easier, a 4v4 and under is say 150 reinforcements or 120 or w/e and 5v5 and up is 200 or 210 or w/e so its not to difficult but solves a prob all the same | |
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~FL~Stewie G Posts: 78 Joined: 2005-11-23 Location: Acworth, GA User Profile | wondering why the following stats: Avg. Points per Game [16.00 Max] Avg. Enemy Points per Game [16.00 Max] Unique Opponents Ratio [10.00 Max] Avg. Rating Played [0.60-1.00] dont give you any points when you are unranked, even considering that you dont assign a point total until they are ranked, they should be worth something individually. |