Ecliptical Realms - Command & Conquer 3
Tib Week 2 ideas/thoughts

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DravinClaw

Posts: 194

Joined: 2005-05-20
Location: Long Island,NY

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Subject : Tib Week 2 ideas/thoughts
Posted : 2007-11-23 2:53 PM
Post #21670

If you have any thoughts,changes or ideas that would make tib week 2 better post them here.
Thanx,
DravinClaw
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Auron

Posts: 17

Joined: 2006-12-29
Location: Rio De Janeiro/RJ

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Subject : RE: Tib Week 2 ideas/thoughts
Posted : 2007-11-23 11:06 PM
Post #21679 - In reply to #21670

Maybe go away with the buildings constructed stat? Building silos and powerplants while your enemy is granted for dead grant you invaluable extra score now. So does building tons of infantry squads after the enemy is dead already too. This system needs some thinking but yeah, I don't have any reasonable idea that doesn't resume to win-loss scoring. Maybe we just involve unit k/d?
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TR_yankeefan05

Posts: 239

Joined: 2006-06-15
Location: New York City

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Subject : RE: Tib Week 2 ideas/thoughts
Posted : 2007-11-24 12:13 AM
Post #21680 - In reply to #21670

Just the basic K/D would be good instead of creation points as Auron said.
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Asuka

Posts: 123

Joined: 2006-06-01
Location: South Africa

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Subject : RE: Tib Week 2 ideas/thoughts
Posted : 2007-11-24 6:40 AM
Post #21681 - In reply to #21670

I say more clubs.

I'll try and get a few more interested.
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DravinClaw

Posts: 194

Joined: 2005-05-20
Location: Long Island,NY

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Subject : RE: Tib Week 2 ideas/thoughts
Posted : 2007-11-24 6:36 PM
Post #21690 - In reply to #21670

like I said earlier this week ill talk with male about changeing the stats we need enemy units caped,no buildings built anything else?


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