Ecliptical Realms - Star Wars: Republic Commando
Bacta Maps, Retail Maps and Restart Commands

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arramus

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Subject : Bacta Maps, Retail Maps and Restart Commands
Posted : 2005-07-19 11:22 AM
Post #2772

Sandcrawler maintains a page listing all of the Bactamaps and their download location here.
http://rc.injapan.org/bactaweek.htm

The Bactaweek 6 maps have been packaged into a convenient map pack that will install all of the Bactamaps and a few others into your map folder. I'm sure you'll all agree this is easier and less time consuming than installing each individual map. The latest map pack is here
http://files.filefront.com/Bactaweek_6_Map_Pack/;4441277;;/fileinfo.html

-------------------------------------------------------------------------
If you're installing maps individually then these maps use a map tool that updates your map list so you can see them in the in game browser. A tutorial showing you the installation process is here. http://rc.injapan.org/xgenamd.htm#gamers
or a video tutorial is here. http://files.filefront.com/How_to_install_a_mod_map/;4141490;;/fileinfo.html

For maps with no installation tool you can just add the maps file (mapname.ctm) to your map folder. However you'll need to manually update your maplist so they show up in the ingame map list. Help with that is here. http://rc.injapan.org/faq.htm

===================================================================

The following are a list of restart/start commands for all of the DeathMatch/Team DeathMatch/CTF retail maps. They are not case sensitive and will work in upper or lower case.

Retail Maps

Gunship
Open the commando console by pushing the ~ key and type
SWITCHLEVEL DM_Canyon (No CTF)

--------------------------------------------------------------------

Depot
Open the commando console by pushing the ~ key and type
SWITCHLEVEL DM_POWSmall (No CTF)

--------------------------------------------------------------------

Arena G9
Open the commando console by pushing the ~ key and type
SWITCHLEVEL DM_ZeroG or CTF_ZeroG

--------------------------------------------------------------------

Garden
Open the commando console by pushing the ~ key and type
SWITCHLEVEL DM_HangingGarden or CTF_HangingGarden

--------------------------------------------------------------------

Garrison
Open the commando console by pushing the ~ key and type
SWITCHLEVEL DM_POW or CTF_POW

--------------------------------------------------------------------

Kachirho
Open the commando console by pushing the ~ key and type
SWITCHLEVEL DM_Underpass or CTF_Underpass

--------------------------------------------------------------------

Lockdown
Open the commando console by pushing the ~ key and type
SWITCHLEVEL DM_Detention or CTF_Detention

--------------------------------------------------------------------

Arena A17
Open the commando console by pushing the ~ key and type
SWITCHLEVEL DM_Siege or CTF_Seige

--------------------------------------------------------------------

Engine
Open the commando console by pushing the ~ key and type
SWITCHLEVEL DM_Engine or CTF_Engine

--------------------------------------------------------------------

Ghostship
Open the commando console by pushing the ~ key and type
SWITCHLEVEL DM_Trando or CTF_Trando

--------------------------------------------------------------------

Hangar
Open the commando console by pushing the ~ key and type
SWITCHLEVEL DM_Hangar or CTF_Hangar
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Darktrooper

Posts: 171

Joined: 2005-06-22
Location: Springfield,Ohio

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Subject : RE: Alternative Mod Maps for Bactaweek
Posted : 2005-07-20 8:12 AM
Post #2784 - In reply to #2772

I NEED BACTA!! My whole freakin system crashed on me!! It'll take me a couple of days to get everything back because I'm right in the middle of my mid term finals at school. But I'll try to be ready by next week. Later.
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DS_XLR8

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Subject : RE: Alternative Mod Maps for Bactaweek
Posted : 2005-07-20 6:20 PM
Post #2792 - In reply to #2772

I have installed the maps, but when I attempt to load them I just get big blue boxes with a big red box in it? Am I doing something wrong?
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DS_XLR8

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Subject : RE: Alternative Mod Maps for Bactaweek
Posted : 2005-07-20 6:35 PM
Post #2793 - In reply to #2772

Never mind.. user error.. didnt realize it didnt install into the maps directory.. thx anyway
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arramus

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Subject : RE: Alternative Mod Maps for Bactaweek
Posted : 2005-07-21 12:05 AM
Post #2797 - In reply to #2772

Hey XLR8.

First it goes to main RC folder. Once you click the setup file it places the map in the map folder and updates the in-game browser so you can select it from there rather than using the command console to start the map.

I'm glad you posted about it just in case anybody else has the same problem.
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arramus

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Subject : RE: Alternative Mod Maps for Bactaweek
Posted : 2005-07-21 4:00 AM
Post #2800 - In reply to #2784

You back again DT?
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Darktrooper

Posts: 171

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Subject : RE: Alternative Mod Maps for Bactaweek
Posted : 2005-07-21 6:40 AM
Post #2801 - In reply to #2772

Yea, but my blasted log in information isn't being accepted on GT. I emailed the boss, hopefully he'll straighten it out.
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trandokilla

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Subject : RE: Alternative Mod Maps for Bactaweek
Posted : 2005-07-22 12:30 PM
Post #2823 - In reply to #2772

for some reason i cant use the maps
i installed em and it says i didnt

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arramus

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Subject : RE: Alternative Mod Maps for Bactaweek
Posted : 2005-07-22 6:06 PM
Post #2831 - In reply to #2772

Hello,

Open the file by double clicking and click Next > Next > Check the button 'I agree with the above terms and conditions' and hit Next > Next > Start > Next > Exit.

Now go to C:\Program Files\LucasArts\Star Wars Republic Commando and click on the setup file.

This puts the map in your map folder and updates your map list.

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Darktrooper

Posts: 171

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Location: Springfield,Ohio

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Subject : RE: Alternative Mod Maps for Bactaweek
Posted : 2005-07-25 7:09 AM
Post #2856 - In reply to #2772

I downloaded the maps and they installed except for their titles. They don't appear in my map listing in game, but do in the map list file. I tried to redo them three times and only Greena shows up. What did I do wrong? Maybe my comp has just gone insane, lol.
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arramus

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Subject : RE: Alternative Mod Maps for Bactaweek
Posted : 2005-07-25 12:22 PM
Post #2858 - In reply to #2772

Hey Dark Trooper,

I just cleared out my mod maps and reinstalled DM_Gulch, DM_Foundation and a new one DM_Woodlock. They all appeared in the in-game browser, in the map folder and in the XMaplist. I'd have to say it may be your PC playing up.
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Darktrooper

Posts: 171

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Subject : RE: Alternative Mod Maps for Bactaweek
Posted : 2005-07-28 7:42 AM
Post #2899 - In reply to #2772

Tried to download DM_Valley and got the following message from file front:

Invalid Key or in use or Missing File

Your download key for the requested file is invalid. Download keys are only valid for 48 hours. Once your download is complete, the key is no longer valid. Keys are also only valid for the original server. Additionally this error may be caused because the file was not found on the server.

Now what??
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Darktrooper

Posts: 171

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Subject : RE: Alternative Mod Maps for Bactaweek
Posted : 2005-07-28 7:48 AM
Post #2900 - In reply to #2772

Just tried out Asteroid. Cool deal with that one. Can't wait to play it in actual battle.
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arramus

Posts: 1135

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Subject : RE: Alternative Mod Maps for Bactaweek
Posted : 2005-07-28 8:23 AM
Post #2901 - In reply to #2772

Hey Dark Trooper. For the duration of Bactaweek I'll keep all of the ER Bactaweek maps here. http://rc.injapan.org/files
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DS_XLR8

Posts: 18

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Location: Georgia, USA

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Subject : RE: Alternative Mod Maps for Bactaweek
Posted : 2005-07-28 9:20 PM
Post #2914 - In reply to #2772

So the maps listed on ^ page are the maps that are approved for bacta week?
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arramus

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Subject : RE: Alternative Mod Maps for Bactaweek
Posted : 2005-07-28 10:04 PM
Post #2916 - In reply to #2772

Hello XLR8,

Setting up a match requires mutual agreement on the selcetion of maps so pretty much anything goes as long as competing clans are in agreement.

The maps in this list are maps that were made specifically made to address people's concerns about unbalanced weapons. I've play tested them all and believe they are fair and not one sided.

I've looked for fairness in the location of spawn points, weapon pick-ups and level design. They are all very symmetrical and have no hidden walls, etc.

I can recommend the maps in this list. If there are any issues I've missed then I'm certain they'll be publicised.
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DS_XLR8

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Subject : RE: Alternative Mod Maps for Bactaweek
Posted : 2005-08-21 10:42 AM
Post #3282 - In reply to #2772

Any chance of there being a CTF variant for Gulch?
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col_delta_14

 
Subject : RE: Alternative Mod Maps for Bactaweek
Posted : 2005-09-14 8:47 PM
Post #3662 - In reply to #2772

thanks for the maps man i ready for this bacta week good luck to all pepole competing
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arramus

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Subject : RE: Alternative Mod Maps for Bactaweek
Posted : 2005-09-15 3:51 AM
Post #3663 - In reply to #3282

The CTF Gulch variant as well as CTF variants for most of the Bactaweek maps are ready and waiting to be downloaded.
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DS_XLR8

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Subject : RE: Bacta Maps, Retail Maps and Restart Commands
Posted : 2005-09-16 8:30 AM
Post #3671 - In reply to #2772

You are my hero arramus! =S=
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arramus

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Subject : RE: Bacta Maps, Retail Maps and Restart Commands
Posted : 2005-09-17 5:11 AM
Post #3678 - In reply to #3671

I removed the base teleporters and replaced them with the CTF bases as it was a little too easy to steal the flag and make a quick teleport getaway. Everything else remains the same though...I wonder if I'm still your hero. lol
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DS_XLR8

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Subject : RE: Bacta Maps, Retail Maps and Restart Commands
Posted : 2005-09-17 1:15 PM
Post #3685 - In reply to #2772

LOL.. sure you are .. I love the look of the map itself.. the transporters were just icing that could be used to set traps
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Night 12

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Subject : RE: Bacta Maps, Retail Maps and Restart Commands
Posted : 2005-11-24 2:39 PM
Post #4749 - In reply to #2772

I have installed the map pack and it dosn't show up ingame, can you explain y, or is it proving that i have a ©**p pc?
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DS_Nerf Herder

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Location: Vancouver, B.C. Canada

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Subject : RE: Bacta Maps, Retail Maps and Restart Commands
Posted : 2005-11-24 4:16 PM
Post #4751 - In reply to #2772

Only way to get the mod maps working is to use ingame commands.  Hit ` to pull down the console and type in 'switchlevel dm_mapname' without the '.  For CTF maps, just replace the DM with CTF.  I'm not sure if anyone has figured out a way to get the maps to show up on the map list yet, but I'm sure it'll be possible...one of these days...


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arramus

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Subject : RE: Bacta Maps, Retail Maps and Restart Commands
Posted : 2005-11-25 6:43 AM
Post #4760 - In reply to #2772

The map pack doesn't update your map list.

If you install each Bactamap individually and follow the read-me steps then the map list will update and you'll be able to see the map in your map browser.
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DarkCloneSidius

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Subject : RE: Bacta Maps, Retail Maps and Restart Commands
Posted : 2006-02-06 8:16 PM
Post #6034 - In reply to #2772

The link is dead, where i can download bactaweek maps?????

if not, send at victorzeboss@free.fr please!
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arramus

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Subject : RE: Bacta Maps, Retail Maps and Restart Commands
Posted : 2006-02-07 9:26 PM
Post #6075 - In reply to #2772

The link to the maps is still fine.

http://files.filefront.com/Bactaweek_6_Map_Pack/;4441277;;/fileinfo.html
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DarkCloneSidius

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Subject : RE: Bacta Maps, Retail Maps and Restart Commands
Posted : 2006-02-09 6:13 PM
Post #6118 - In reply to #2772

okay i'm very sorry^^ thanks you
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DarkCloneSidius

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Subject : RE: Bacta Maps, Retail Maps and Restart Commands
Posted : 2006-02-21 4:40 PM
Post #6314 - In reply to #2772

The Dark_Clone's map are at http://darkcloneclan.xooit.com/t275-Liens-de-t%E9l%E9chargement%21.htm#3556


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DS NightOps

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Subject : RE: Bacta Maps, Retail Maps and Restart Commands
Posted : 2007-01-26 9:24 PM
Post #11752 - In reply to #2772

you could always go to http://www.sandcrawler.net/rcmod/index.html to get new mod maps and/or DW map packs
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<}sr{>shooter{yulix}

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Location: Aussie

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Subject : RE: Bacta Maps, Retail Maps and Restart Commands
Posted : 2007-02-06 12:50 AM
Post #12144 - In reply to #2772

dude ur sig is awsome, how do u do that on rc, like vidio urself, but anyway, its liek in a zoomed out view, so it looks like ur spectating lol
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scarface

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Subject : RE: Bacta Maps, Retail Maps and Restart Commands
Posted : 2007-05-08 12:18 PM
Post #15016 - In reply to #2772

well is this also the map for this event?
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TheFlamesShadow

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Subject : RE: Bacta Maps, Retail Maps and Restart Commands
Posted : 2007-05-11 4:04 AM
Post #15128 - In reply to #6034

Look 9im downloading bactaweek now and it should be good... i keep seeing wizardshot pn the servers as a main one and want see what it looks like as well...

p.s: this is my first post
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}>>TAG<<{h3r0}

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Subject : RE: Bacta Maps, Retail Maps and Restart Commands
Posted : 2007-06-17 6:53 AM
Post #16446 - In reply to #6075

iv dounlouded the maps do i need to try 2 open them or just leave them if i need 2 open them whne i double click on it it says invalid file or format not supported
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Jiler

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Subject : RE: Bacta Maps, Retail Maps and Restart Commands
Posted : 2007-11-04 10:53 PM
Post #21017 - In reply to #6314

Originally written by DarkCloneSidius on 2006-02-21 4:40 PM

The Dark_Clone's map are at http://darkcloneclan.xooit.com/t275-Liens-de-t%E9l%E9chargement%21.htm#3556



too bad that's in another frickin language! lol, I cant even read that main


HTTP://archive.tx-gaming.net/warsystem/thread-view.asp?threadid=637&posts=35