Battle Week
Battle Week (BW) – Star Wars Battlefront
Updated Rules
1. If player(s) drop prior to either team reaching the 175 tick mark, the match must be restarted. Any drops occuring after the 175 tick mark must continue until the match is completed.
2. No blackballing of clubs or players! We do not want to see issues where people are told not to play against other clubs or players in any matter of medium. People involved in this action will be penalized and may be removed from the event.
Host Setup
1. Name of Server: BattleWeek 13
2. Settings: Server Options
3. Dedicated server: off Max Players: 16
4. AI Units per team: 12 - # of human players
5. Team Damage: On
6. Show Player Names: Off
7. Heroes: OFF
8. Teams: Player Select
9. AI Difficulty: Hard
10. Min Players to start: To equal the exact number of the Human players.
11. Battle to be Password Protected and password will be decided by the creator of the event. Check the event information for the password.
12. Auto Aim set to 0 (OFF).
13. Spawn Invincibility set to 1 second.
14. Hosting Bandwidth, dedicated server off
NOTE: Connection Speed will affect the number of people allowed in games: So please note below to ensure settings will facilitate game play for all players of the battle.
128K 4
256K 7
384K 10
512K 13
768K 20
1M + 33
Rules:
1. All games can meet in either Ecliptical Realms Battle Room, X-Fire, Ventrilio, or Clubs TeamSpeak servers. These are used to setup and coordinate matches.
2. All Squads/Clans Must be Registered with Ecliptical Realms (ER): http://www.eclipticalrealms.com/ . Club commanders (Captains) must have all participating members registered
with ER and affiliated with their Club including the Captain approving themselves.
3. All players must be affiliated with a ER registered Squad/Clan and each player must also be registered at ER:
http://www.eclipticalrealms.com/
4. Squad/Clan and Player Membership should be verified prior to each Battle event.
5. Must agree on maps before Battle start. Each Team Must play both sides (faction) of both maps, or forfeit will result.
6. Each team will host one side of the map decided; unless both teams agreed prior to start of the Battle.
7. Game play authorized (team configuration) can be 1 verses 1 up to 12 verses 12. No uneven games will be permitted/authorized or reported.
8. Maps and sides will be agreed upon prior to game host launching game.
9. Host – Loads only the Map agreed on. · Each Team Plays both Factions of the map for the Game to qualify as completed Battle. Each Game result will be reported as individual
games played.
10. Host is responsible for taking screenshot of Scores/recording Kills, deaths, and Command Post Captures for both teams (sides). All players are encouraged to take their own screenshot of the results of the Battle. (Reporter is responsible for assigning the correct point values to kills, deaths, CP Caps, and winning team as described in the event information and report the number of AI left of winning team)
11. Host will report Battle Results of the two games played unless agreed upon by other parties in the match. Games Reported are to be reported at:
http://www.eclipticalrealms.com/
Player Disconnects Durning Game Event!!!!
If player(s) drop prior to either team reaching the 175 tick mark, the match must be restarted. Any drops occuring after the 175 tick mark must continue until the match is completed.
If a player disconnects from the game after the 175 tick mark, it will be the players responsibility
to reconnect to the game as fast as possible. Even though all points are
lost when disconnects occur; players returning will contribute to their team
score. If the player does not return this person will still be recorded when game results are submitted, with all Zeros (0s).
Unless the Host Game Crashes, game will continue to the end.
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