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Battlefield 2142 Battle Week Rules
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1. Registration
a) All Squads/Clans MUST be registered with Ecliptical Realms (ER): http://www.eclipticalrealms.com/ in order to participate in Battlefield 2142 events.
b) Club Captains must have all participating members registered with ER and affiliated with their Club including the Captains approving themselves.
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2. Setup and Coordination of Matches
a) During match setup, when maps, hosts, number of matches, gameplay rules, and competing sides are chosen, players on each team should be announced to help enforce that all players in the match are signed up at Ecliptical Realms and are active on a club.
b) Match Setup and Coordination must be done in:
Battle Room
Ecliptical Realms Forum
c) Squad/Clan and player membership should be verified prior to each battle event.
d) Each Squad/Clan must play a minimum of one (1) map per match. One match consists of two (2) rounds. Within these two (2) rounds, each side must play one (1) round as PAC and one (1) round as EU. No best of 3 type battles are acceptable.
e) Squads/Clans must agree on maps, numbers of battles, gameplay rules, and players before battle starts and host launches game. This agreement should be made in the Battle Room and saved by members of both clans to be shown in cases of dispute.
f) All Unlocks earned in ranked servers can be used. In the interests of fair play Unlock Mods are acceptable.
g) Players per game can range from 1 verses 1 to 16 versus 16. No games hosting uneven sides will be permitted/authorized or reported.
h) Mixed Clan battles are acceptable although members from the same Clan must not be on opposing sides.
i) Commanders must not be used. Their final results are insufficient for reporting scores.
j) Each map result will be reported by the host as an individual game played.
k) Host is responsible for taking screenshot of scores and registering results for both teams (sides). All players are encouraged to take their own screenshot of the results of the battle.
l) Host will report results as soon as possible and at least within 24 hours after the match has been completed. Contact a moderator if you have difficulty submitting results. Results of games are to be reported at: http://www.eclipticalrealms.com/
Player/Clan Disconnects During Game Event
If a Player/Clan disconnects from the game after it has officially started, it will be the Player/Clan’s responsibility to reconnect to the game as fast as possible. Even though all points are lost when disconnects occur, Players/Clans returning will contribute to their team score. If the Player/Clan does not return their score will still be recorded when game results are submitted, with all Zeros (0s).
In the event a Player/Clan is unable to join the second round to ensure hosting has been fair, the opposing team is under no obligation to accept a substitute Player or postponement of the match and the second round will, by default, be forfeit. Players and Clans wishing to be flexible on this rule should make a clear agreement on what happens if a Player/Clan is unable to see out the second round of two (2).
(The Forfeit Setup is currently under review while we test the new stats so bare with us on this for a little while. There may be a few changes durin the event but for the time post results as below)
Forfeit Scores are as follows:
Forfeit Victim
1. 20 Total
2. 10 Team Assists
3. 10 Kills
4. 0 Deaths
Forfeit Team
1. 10 Deaths
All other fields reported as 0
Unless the Host Game Crashes, game will continue to the end. A third party host crash will require the battle to be replayed. A team host crash will be considered a forfeit unless the opposing team agrees to replay.
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3. Host Setup and Configuration
Hosting will require a good connection to ensure stability. Please take this into account when selecting a host for your club. Host crashes may result in a forfeit.
Host Server Settings
Dedicated Server Settings
1. Gametype: Conquest Mode
2. Server Name: CW# - (club tag vs club tag)
3. Password: As per agreement
4. Internet: ON
5. UseGlobalRank: ON
6. AllowFreeCam: OFF
7. AllowExternalViews: ON
8. AllowNoseCam: ON
9. HitIndicator: ON
10. StartDelay: 30
11. SpawnTime: 10
12. TicketRatio: 20 Per Player
Please note that scores you set are a percentage of the base figure. A 16 man map has a base of 100 tickets and a 32 man map has a base of 200 tickets.
A 16 man map with base tickets set at 100 would give the following: 4vs4 = 80, 6vs6 = 120, etc.
A 32 man map with base tickets set at 200 would give the following: 10vs10 = 100, 12vs12 = 120, etc.
Take care you set the correct percentage for the map size and number of players.
Dedicated servers allows for any number for the Ticket Ratio but ingame servers only allow multiples of 10. 10 per player is a little low so 20 will be used. This may be changed in future based on feedback.
13. RoundsPerMap: 2 for third hosting all battles and 1 for clan server as the next round is played on the other team''s host.
14. TimeLimit: 0
15. SoldierFriendlyFire: 100
16. VehicleFriendlyFire: 100
17. SoldierSplashFriendlyFire: 100
18. VehicleSplashFriendlyFire: 100
19. FriendlyFireWithMines: ON
20. TkPunishEnabled: OFF
21. TkPunishByDefault: ON
22. VotingEnabled: ON
23. VoteTime: 60
24. MinPlayersForVoting: 1
25. AutoBalanceTeam: OFF
26. PunkBuster: ON
Remaining settings as per default/agreement.
Client Server Settings
1. Gametype: Conquest Mode
2. Server Name: CW# - (club tag vs club tag)
3. Password: As per agreement
4. Auto Balance: OFF
5. Friendly Fire: ON
6. Spawn Time: 10s
7. Max Players: As per battle
8. Time Limit: 0s
9. TicketRatio: 20 Per Player
Please note that scores you set are a percentage of the base figure. A 16 man map has a base of 100 tickets and a 32 man map has a base of 200 tickets.
A 16 man map with base tickets set at 100 would give the following: 4vs4 = 80, 6vs6 = 120, etc.
A 32 man map with base tickets set at 200 would give the following: 10vs10 = 100, 12vs12 = 120, etc.
Take care you set the correct percentage for the map size and number of players.
10. Rounds Per Map: 1 (fair hosting rule)
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Battle Etiquette and Strategy
Unlike Tournaments, Battle events do not force Clans or Players to meet a match quota or accept challenges. Putting Clans/Players under undue pressure to battle, especially when the odds are stacked heavily against them, inevitably causes friction and hostility.
However, before making a challenge or declining a battle, players should be reminded that the statistics used in this event are weighted to ensure that a loss to a higher ranking player can be beneficial based on the participation and average rank played awards. In addition, higher ranking players consistantly playing against much lower ranking players can see a detrimental effect on their rating due to the average rank played award.
If Players/Clans are not accepting battle challenges attempt to change your negotiating strategy to make the battle more appealing. Increasing the battle player count or replacing players to make the playing field more even will make the battle more inviting.
The more players there are in the Battle Room at any one time the better the opportunity for reaching an agreement regardless of the range of ability.
Play fair, be friendly, and have fun. |
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