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Rep. Commando CTF - Delta Week 9

RULES:
Delta Week (DW) – Star Wars Republic Commando

Rules for Delta Week

=================================================
1. Registration

All Clans MUST be registered with Ecliptical Realms in order to participate in Republic Commando events. Club Captains must have all participating members registered with ER and affiliated with their Club including the Captain approving themselves.

=================================================
2. Setup and Coordination of Matches

a) Match Agreement:
During match setup, when maps, hosts, number of matches, in game species, and competing sides are chosen, players on each team should be announced to help enforce that all players in the match are signed up at Ecliptical Realms and are active on a club.

b) Match Setup and Coordination:
Matches must be setup in the folllowing locations:
      			Ecliptical Realms Forum
		      	Battle Room
			(If Battle Rooms are down access ER Forums for Instructions)
c) Membership:
Clan and player membership should be verified prior to each battle event.

d) Match Settings:
Clubs must agree on maps, numbers of battles and players before the battle starts and host launches game. If this agreement is made in the Battleroom then it must be saved by members of both clans and shown in cases of dispute. These should be inline with the guidelines in section 4.

e) Hosting:
Each team will host one map and then pass hosting to the opposing team, or play on a neutral third party server.

f) Players per game:
Can range from 2 verses 2 up to 8 verses 8. No games hosting uneven sides will be permitted/authorized or reported.

=================================================
3. Match Play Specific Rules:

a) Starting a match:

        If using a VSK Server (with Server Doc)
                 All players join the server
                 Host ask if all players are ready
                 After hearing "we are ready" host resets server using server doc (stop and start)
                 All players remain in the server open command line using " ~ " and type reconnect
                 Once all players have been accounted for (there name shows up on the scoreboard) the match begins

        If using a LAN Server or self-hosted server:
                 Host asks if all players are ready to begin.
                 Upon receiving an affirmative answer from all players the host resets the level using a console command.
                 The command is executed as follows:
                            The host pushes the ~ key to bring up the in–game console
                            enters: SWITCHLEVEL (map name) to restart or change the map
                 Once the map loads the game begins.
                 If using a dedicated server it may not be possible for the host to restart the server.
                 In that case the match begins once the host says "start" (after receiving the affirmative answer to "is everyone ready?")
b) Spectators:
No in-game spectators are permitted at all. X-Fire must be turned off for all competitors to ensure nobody joins by accident.

c) Standard Weapons
DC-17, DC-15 pistol, trando repeater, shotgun, sniper, bowcaster, and thermal dets.
Any exceptions to this must be agreed upon by both sides in the ER Battle rooms, and should be documented.


d) Weapon Spawning and Flag running with weapons:
The use of any commands to allow yourself or teammates to spawn weapons, shoot with the flag or even run with the flag (with a weapon out)is considered cheating and is FORBIDDEN. Use of any of these is not appropriate during match play. Anyone found to doing this will be removed from the event. If reporting someone for violating this rule you must have a screen shot. If this happens the match should continue to its completion, the match should be reported, the offense documented, and the incident reported to the ER moderators.


e) Neutral Dedicated Servers: (NEW as of Delta Week 4)
The use of a Neutral Dedicated server is preferred for all matches, and should be used whenever possible. A Neutral Dedicated server is one that is hosted by Gaming Providers with sufficient bandwidth. If using a LAN Server (a server that is located in one of the players homes regardless of whether or not it is that person’s PC) the other team should be presented with the opportunity to host the same number of matches on a LAN server located on one of their team member’s house.

Please note:
LAN Servers are not Neutral Dedicated Servers. Passing them off as a Neutral Dedicated Server during match setup will not be tolerated. If you are using a LAN Server it is the obligation of the person running the server to disclose this information to all parties.



f) In-game Names:
Players ingame names must match their ER Names. Name changes can be done by logging into ER and clicking edit profile.

If during a match a violation of any of these rules occurs, the players must decide upon and agree to a course of action. Play should continue if possible. Screen shots should be taken to document the offense as well as the agreement. However the match should proceed or restarted as agreed to by both clubs. Players should maintain proper respect and senior members of the clubs should attempt work out an acceptable compromise with little disruptions. If this is not possible please contact the event moderators with match number, screen shots, and a list of players for each side as well as a detail description of what occurred. Its is the obligation of the competitors to know all of the rules.

All competitors will respect the rules and each other. Abusive language under any circumstance will result in removal from the event. If reporting someone for violating this rule you must have a screen shot.



Player Disconnects During Game Event
If a player disconnects from the game, it will be the player’s responsibility to reconnect to the game as fast as possible. Players returning will contribute to their team score. If the player does not return this person will still be recorded when game results are submitted, with all Zeros (0s).

Unless the Host Game Crashes, game will continue to the end.

=================================================
4. Host Setup and Configuration

Requirements:
Hosting will require a good connection to ensure stability.

1. Game type: Capture The Flag
2. Server Name: Delta Week # - (club tag vs club tag)>br>
3. Selected Maps – As agreed during match setup.


Game Settings
	1. Time Limit:		90
	2. Score Limit:		3
	3. Max Players:		4-16
	4. Friendly Fire:		100%
	5. Game Speed:		100%
	6. Respawn Delay:       
				2 vs 2 	4 seconds
				3 vs 3 	6 seconds
				4 vs 4 	8 seconds
				5 vs 5 	10 seconds
				6 vs 6 	10 seconds
				7 vs 7 	10 seconds
				8 vs 8 	10 seconds
	7. Autobalance Teams:   	Off
	8. Dedicated Server:    	Set to off unless agreed otherwise.
	9. GameSpeed:		1.0	(NEW as of Delta Week 4)
=================================================

5. Reporting Matches
1) Responsibility:
Winning teams are responsible for reporting their wins. Unless otherwise agreed upon prior to the match.
Each map result will be reported as an individual game played.

2) Documentation:
All players are encouraged to take their own screenshot of the results of each battle.

3) Unregistered Players:
Players affilation and ER status should be verfied by both teams prior to the event.

If you play in a match with a player who is unregistered please use the follow guidelines:
Take a Screenshot
-Contact the player (Battle Room, XFIRE, fellow clan member)

If you are able to get in touch with them:
Ask them to send an affilation request using:
http://www.eclipticalrealms.com/wargames/club-affiliations.asp

If you are unable to get intouch with them:
Submit the match using the player not on roster name.
All matches submitted using this feature will be reviewed by the moderators
All matches submitted using this feature must list players name and club in match notes, if they do not they will be deleted..

Club Captains will receive a PM with that match number indicating that a match with an unlisted player has been reported against their club.
They will have 48 to contact a moderator and resolve the issue.
After 48 hours the matches will be moved to the Game Captain, if there is no game captain they will be moved to the Club Captain.

Anyone found abusing the "player not on roster feature will be removed the tourney IMMEDIATELY.



=================================================

Play fair, be friendly, and have fun.



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