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Interclan Ladder - F.E.A.R.
Rules for F.E.A.R. Interclan Ladder
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1. Registration and Signup
a) Participants must be registered with Ecliptical Realms (ER): http://www.eclipticalrealms.com/ and affiliated to a this Club or have been invited to participate in order to compete in the F.E.A.R. Interclan Ladder.
b) All Players must sign up as individuals to participate.
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2. Setup and Coordination of Matches
a) During match setup, when maps, hosts, number of matches, gameplay rules, and competing sides are chosen, players on each team should be announced to help enforce that all players in the match are signed up at Ecliptical Realms and are active on a club.
b) Match Setup and Coordination must be done in:
Ecliptical Realms Forum
Battle Room
Initial challenges can be made using:
Ecliptical Realms Challenge System
Xfire
Ecliptical Realms Forum
Battle Room
c) Squad/Clan and player membership should be verified prior to each battle event.
d) Clubs must agree on maps, numbers of battles, gameplay rules, and players before battle starts and host launches game. If this agreement is made in the Battle Room then it must be saved by members of both clans and shown in cases of dispute.
e) Each team will host an equal number of maps/rounds, or if mutually agreeable to both sides, play an even number of rounds on a third party server. An equal number of rounds is 2 battles and not best of 3 type battles.
f) Players per game can range from 1 verses 1 up to 4 verses 4. For the -=DE=- Ladder, hosting uneven sides will be permitted, e.g. 1 vs 3.
g) Upon entering the server, all players shall remain in spectator mode. Once the official host player receives a checkin signal from all players they can call for the battle to begin. A battle is not officially underway until all players have checked in and the host has called for the battle to begin.
h) Due to FEAR''s poor player collision boundaries, leaning is prohibited by default. Players using lean will face a forfeit/ban based on severity. In the event of dispute from opposing clans/players who agreed to use lean, matches will be deleted and both sides may face additional penalties. You have been warned.
i) Each map result will be reported by the host as an individual game played.
j) Host is responsible for taking screenshot of scores and registering results for both teams (sides). All players are encouraged to take their own screenshot of the results of the battle. Push F8 to take a screenshot. Screenshots are stored in your F.E.A.R. user directory C:\Documents and Settings\All Users\Documents\Monolith Productions\FEAR.
k) Host will report results as soon as possible and at least within 24 hours after the match has been completed. Contact a moderator if you have difficulty submitting results. Results of games are to be reported at: http://www.eclipticalrealms.com/
l) No in-game spectators are permitted at all.
m) For the -=DE=- Ladder, there is to be No solid camping - No solid unarmed - No Heavy Weapons.
Player/Clan/Squad Disconnects During Game Event!!!!
If a Player/Clan/Squad disconnects from the game after it has officially started, it will be the Player/Clan/Squad’s responsibility to reconnect to the game as fast as possible. Even though all points are lost when disconnects occur; Players/Clans/Squads returning will contribute to their team score. If the Player/Clan.Squad does not return their score will still be recorded when game results are submitted, with all Zeros (0s) or Minus results in the case of a Clan/Squad forfeit. A Player not rejoining a 1 versus 1 or a Clan/Squad not rejoining is a forfeit. This applies to either leaving the game server or sitting in spectator mode without respawning.
In the event a Player/Clan/Squad is unable to join the second battle to ensure hosting has been fair, the opposing team is under no obligation to accept a substitute Player or postponement of the match. Players and Clans/Squads should make a clear agreement on what happens if a Player/Clan/Squad is unable to see out the second match of two.
Unless the Host Game Crashes, game will continue to the end.
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3. Host Setup and Configuration
Hosting will require a good connection to ensure stability. Please take this into account when selecting a host for your club.
Host Game Page
1. Server Name: ER Ladder - (club tag vs club tag)
2. Gametype: TDM (Team DeathMatch)
3. Gametype Options:
a) Friendly Fire: Yes
b) Damage Reflection: 1.0 (100%)
c) Scores: This setting is proportional to the number of participants as follows:
1vs1 = 50
2vs2 or any combination of 2vs# = 100 (with 2 being the maximum on one side)
3vs3 or any combination of 3vs# = 150 (with 3 being the maximum on one side)
4vs4 or any combination of 4vs# = 200 (with 4 being the maximum on one side)
d) Time Limit = 0
(Remaining Gametype options by mutual agreement)
4. Maps: By mutual agreement (retail and mod maps)
5. Lock Server: ON
6. Password: As supplied by moderator
7. Allow SCMD: ON or OFF as per setup agreement
8. SCMD Password: Hosts Secret :)
9. Enable PunkBuster: YES (this is a must and PB server logs must be supplied upon request)
Additional settings such as MP customisations and a dedicated or LAN server may be used if both teams agree.
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Play fair, be friendly, and have fun. |
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