Battle Week
Flag Week(CW) – Star Wars Battlefront 2
Updated Rules
1. Flag count has been changed to 5 and Timer is now ON and set to 20 minutes.
2. The drop rule is 1 Flag retrieved by either team. If a player drops or has lag problems prior to either team retrieving 1 flag, the match must be replayed. After 1 flag, the match must be completed until the end and the problem player(s) must return to the game or receive 0s for their scores.
3. This is 1 flag CTF ONLY! Space maps are not included as part of this CTF event however.
4. Clans with one person in them no longer apply as being a clan and therefor cannot compete.
5. The ammount of bots has decreased from 12 to 7, making it more interesting to play larger matches.
Host Setup
Global Menu
1. AI Units per team: 7 - # of human players
2. AI Difficulty: Elite
Host Menu
1. Dedicated Server: OFF for PC Hosted Games
2. Map List: Play in Order
3. Max Players: # of Human Players
4. Warmup: 0 Seconds
5. Voting Threshold: 50 or Default
6. Team Damage: ON
7. Show Player Names: OFF
8. Teams: Player Select
9. Min Players to Start: # of Human Players
10. Player Awards: OFF
Hero Menu
1. Heroes : OFF
CTF Menu
1. AI Units per Team: Same as Global Menu
2. Reinforcements: CTF Score: 5
3. Timer: ON :: 20 minutes
Additional Hosting Rules
1. Battles to be Password Protected and password will be decided by the creator of the event. Check the event information for suggested passwords.
2. Any Auto Aim settings whether known or unknown shall be OFF (Legal global notification).
3. Spawn Invincibility set to 2 seconds.
Gameplay Rules:
1. All games can meet in either Ecliptical Realms Battle Room, X-Fire, Ventrilio, or Clubs TeamSpeak servers. These are used to setup and coordinate matches.
2. All Squads/Clans Must be Registered with Ecliptical Realms (ER): http://www.eclipticalrealms.com/ . Club commanders (Captains) must have all participating members registered
with ER and affiliated with their Club including the Captain approving themselves.
3. All players must be affiliated with a ER registered Squad/Clan and each player must also be registered at ER:
http://www.eclipticalrealms.com/
4. Squad/Clan and Player Membership should be verified prior to each Battle event.
5. Must agree on maps before Battle start. Each Team Must play both sides (faction) of both maps, or forfeit will result.
6. Each team will host one side of the map decided; unless both teams agreed prior to start of the Battle.
7. Game play authorized (team configuration) can be 1 verses 1 up to 12 verses 12. No uneven games will be permitted/authorized or reported.
8. Maps and sides will be agreed upon prior to game host launching game.
9. Host – Loads only the Map(s) agreed on. · Each Team Plays both Factions of the map for the Game to qualify as completed Battle. Each Game result will be reported as individual
games played.
10. All participants are responsible for taking screenshots of Scores/recording Kills, Deaths and remaining Reinforcements for both teams (sides). This is very valuable in the case of a dispute. Disputed matches where there are no screenshots for proof will be deleted. (Reporter(s) are responsible for assigning the correct point values to kills, deaths, and winning team as described in the event information and report the number of AI left of winning team)
11. Winning teams will report Battle Results of the two games played unless agreed upon by other parties in the match. Games Reported are to be reported at:
http://www.eclipticalrealms.com/
Player Disconnects Durning Game Event!!!!
If player(s) drop prior to either team reaching retreiving 1 flag, the match must be restarted. Any drops occuring after the 1 flag mark must continue until the match is completed.
If a player disconnects from the game after the 1 flag mark, it will be the players responsibility
to reconnect to the game as fast as possible. Even though all points are
lost when disconnects occur; players returning will contribute to their team
score. If the player does not return this person will still be recorded when game results are submitted, with all Zeros (0s).
Unless the Host Game Crashes, game will continue to the end.
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