Delta Week (DW) – Star Wars Republic Commando
Rules for Delta Week
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1. Registration
All Clans MUST be registered with Ecliptical Realms in order to participate in Republic Commando events. Club Captains must have all participating
members registered with ER and affiliated with their Club including the Captain approving themselves.
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2. Setup and Coordination of Matches
a) Match Agreement:
During match setup, when maps, hosts, number of matches, in game species, and competing sides are chosen, players on each team should be announced
to help enforce that all players in the match are signed up at Ecliptical Realms and are active on a club.
b) Match Setup and Coordination:
Matches must be setup in the folllowing locations:
Ecliptical Realms Forum
Battle Room
(If Battle Rooms are down access ER Forums for Instructions)
c) Membership:
Clan and player membership should be verified prior to each battle event.
d) Match Settings:
Clubs must agree on maps, numbers of battles and players before the battle starts and host launches game. If this agreement is made in the Battleroom
then it must be saved by members of both clans and shown in cases of dispute. These should be inline with the guidelines in section 4.
e) Hosting:
Each team will host one map and then pass hosting to the opposing team, or play on a neutral third party server.
f) Players per game:
Can range from 2 verses 2 up to 8 verses 8. No games hosting uneven sides will be permitted/authorized or reported.
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3. Match Play Specific Rules:
a) Starting a match:
If using a VSK Server (with Server Doc)
All players join the server
Host ask if all players are ready
After hearing "we are ready" host resets server using server doc (stop and start)
All players remain in the server open command line using " ~ " and type reconnect
Once all players have been accounted for (there name shows up on the scoreboard) the match begins
If using a LAN Server or self-hosted server:
Host asks if all players are ready to begin.
Upon receiving an affirmative answer from all players the host resets the level using a console command.
The command is executed as follows:
The host pushes the ~ key to bring up the in–game console
enters: SWITCHLEVEL (map name) to restart or change the map
Once the map loads the game begins.
If using a dedicated server it may not be possible for the host to restart the server.
In that case the match begins once the host says "start" (after receiving the affirmative answer to "is everyone ready?")
b) Spectators:
No in-game spectators are permitted at all. X-Fire must be turned off for all competitors to ensure nobody joins by accident.
c) Standard Weapons
DC-17, DC-15 pistol, trando repeater, shotgun, sniper, bowcaster, and thermal dets.
Any exceptions to this must be agreed upon by both sides in the ER Battle rooms, and should be documented.
d) Weapon Spawning and Flag running with weapons:
The use of any commands to allow yourself or teammates to spawn weapons, shoot with the flag or even run with the flag (with a weapon out)is considered
cheating and is FORBIDDEN. Use of any of these is not appropriate during match play. Anyone found to doing this will be
removed from the event. If reporting someone for violating this rule you must have a screen shot. If this happens the match should continue to its
completion, the match should be reported, the offense documented, and the incident reported to the ER moderators.
e) Neutral Dedicated Servers: (NEW as of Delta Week 4)
The use of a Neutral Dedicated server is preferred for all matches, and should be used whenever possible. A Neutral Dedicated server is one that
is hosted by Gaming Providers with sufficient bandwidth. If using a LAN Server (a server that is located in one of the players homes regardless of
whether or not it is that person’s PC) the other team should be presented with the opportunity to host the same number of matches on a LAN server
located on one of their team member’s house.
Please note:
LAN Servers are not Neutral Dedicated Servers. Passing them off as a Neutral Dedicated Server during
match setup will not be tolerated. If you are using a LAN Server it is the obligation of the person running the server to disclose this information
to all parties.
If during a match a violation of any of these rules occurs, the players must decide upon and agree to a course of action. Play should continue if
possible. Screen shots should be taken to document the offense as well as the agreement. However the match should proceed or restarted as agreed to by
both clubs. Players should maintain proper respect and senior members of the clubs should attempt work out an acceptable compromise with little disruptions.
If this is not possible please contact the event moderators with match number, screen shots, and a list of players for each side as well as a detail
description of what occurred. Its is the obligation of the competitors to know all of the rules.
All competitors will respect the rules and each other. Abusive language under any circumstance will result in removal from the event. If reporting
someone for violating this rule you must have a screen shot.
Player Disconnects During Game Event
If a player disconnects from the game, it will be the player’s responsibility to reconnect to the game as fast as possible. Players returning will
contribute to their team score. If the player does not return this person will still be recorded when game results are submitted, with all Zeros (0s).
Unless the Host Game Crashes, game will continue to the end.
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4. Host Setup and Configuration
Requirements:
Hosting will require a good connection to ensure stability.
1. Game type: Capture The Flag
2. Server Name: Delta Week # - (club tag vs club tag)>br>
3. Selected Maps – As agreed during match setup.
Game Settings
1. Time Limit: 0
2. Score Limit: 3
3. Max Players: 4-16
4. Friendly Fire: 100%
5. Game Speed: 100%
6. Respawn Delay:
2 vs 2 4 seconds
3 vs 3 6 seconds
4 vs 4 8 seconds
5 vs 5 10 seconds
6 vs 6 10 seconds
7 vs 7 10 seconds
8 vs 8 10 seconds
7. Autobalance Teams: Off
8. Dedicated Server: Set to off unless agreed otherwise.
9. GameSpeed: 1.0 (NEW as of Delta Week 4)
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5. Reporting Matches
1) Responsibility:
Host will report battle results of games played, unless agreed otherwise prior to the start of the battle.
Example:
Team A wins 3-1 then all of the players on the Team A receive 3 as their score and all of the players on Team B receive 1 as their score.
2) Number of Matches:
Each map result will be reported as an individual game played.
3) Documentation:
While the host is responsible for taking screen shot of scores and registering results for both teams (sides),
all players are encouraged to take their own screen shot of the results of each battle.
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Play fair, be friendly, and have fun. |