Delta Week (AW) – Star Wars Republic Commando
Rules for Delta Week
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1. Registration
All Clans MUST be registered with Ecliptical Realms in order to participate in Republic Commando events. Club Captains must have all participating
members registered with ER and affiliated with their Club including the Captain approving themselves.
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2. Setup and Coordination of Matches
a) Match Agreement:
During match setup, when maps, hosts, number of matches, in game species, and competing sides are chosen, players on each team should be announced
to help enforce that all players in the match are signed up at Ecliptical Realms and are active on a club.
b) Match Setup and Coordination:
Matches must be setup in the following locations:
Ecliptical Realms Forum
Battle Room
XFIRE
c) Membership:
Clan and player membership should be verified prior to each battle event. ER names must match in-game names.
d) Match Settings:
1. All "matches" are 1 map played two times with teams changing sides between rounds.
Each round gets reported by the winner of that round.
Do not agree to a match if you do not have time to play 2 rounds.
2. Teams are required to use the EXACT same "roster" in each round, no substitutions (NO EXCEPTIONS).
If a player from round 1 does is not able to play in round 2 they receive a score of "0" for each of their stats during round 2, AND their team will play down a player(s) for that round.
If there are no members of the opposing team are available for round 2 available, a forfeit may be reported (provided you list round 1 match in the notes).
Failure to list the round 1 match number in the notes will cause the match to be deleted immediately.
3. Rosters should discussed if only to verify ER membership status, before the battle starts and host launches game.
If this agreement is made in the Battleroom then it must be saved by members of both clans and shown in cases of dispute.
e) Hosting:
Fairness to all players is priority. Each team should agree upon who is hosting, if server location is issue they should agree on hosting by round is both teams can host, or play on a neutral third party server (neutral for ping). If there is a screenshotted agreement to split hosting either by round or between matches and the other team backs out, forward this to a moderator along with the match numbers involved.
f) Players per game:
Can range from 2 verses 2 up to 8 verses 8. No games hosting uneven sides will be permitted/authorized or reported.
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3. Match Play Specific Rules:
a) Starting a match:
If using a VSK Server (with Server Doc)
All players join the server
Host ask if all players are ready
After hearing "we are ready" host resets server using server doc (stop and start)
All players remain in the server open command line using " ~ " and type reconnect
Once all players have been accounted for (there name shows up on the scoreboard) the match begins
If using a LAN Server or self-hosted server:
Host asks if all players are ready to begin.
Upon receiving an affirmative answer from all players the host resets the level using a console command.
The command is executed as follows:
The host pushes the ~ key to bring up the in–game console
enters: SWITCHLEVEL (map name) to restart or change the map
Once the map loads the game begins.
If using a dedicated server it may not be possible for the host to restart the server.
In that case the match begins once the host says "start" (after receiving the affirmative answer to "is everyone ready?")
b) Spectators:
No in-game spectators are permitted at all. X-Fire must be turned off for all competitors to ensure nobody joins by accident.
c) Standard Weapons
DC-17, DC-15 pistol, trando repeater, shotgun, sniper, bowcaster, and thermal dets.
Any exceptions to this must be agreed upon by both sides in the ER Battle rooms, and should be documented.
d) Weapon Spawning and Flag running with weapons:
The use of any commands to allow yourself or teammates to spawn weapons, shoot with the flag or even run with the flag (with a weapon out)is considered
cheating and is FORBIDDEN. Use of any of these is not appropriate during match play. Anyone found to doing this will be
removed from the event. If reporting someone for violating this rule you must have a screen shot. If this happens the match should continue to its
completion, the match should be reported, the offense documented, and the incident reported to the ER moderators.
e) Neutral Dedicated Servers:
The use of a Neutral Dedicated server is preferred for all matches, and should be used whenever possible. A Neutral Dedicated server is one that
is hosted by Gaming Providers with sufficient bandwidth. If using a LAN Server (a server that is located in one of the players homes regardless of
whether or not it is that person’s PC) the other team should be presented with the opportunity to host the same number of matches on a LAN server
located on one of their team member’s house.
Please note:
LAN Servers are not Neutral Dedicated Servers. Passing them off as a Neutral Dedicated Server during
match setup will not be tolerated. If you are using a LAN Server it is the obligation of the person running the server to disclose this information
to all parties.
f) In-game Names:
Players ingame names must match their ER Names. Name changes can be done by logging into ER and clicking edit profile.
If during a match a violation of any of these rules occurs, the players must decide upon and agree to a course of action. Play should continue if
possible. Screen shots should be taken to document the offense as well as the agreement. However the match should proceed or restarted as agreed to by
both clubs. Players should maintain proper respect and senior members of the clubs should attempt work out an acceptable compromise with little disruptions.
If this is not possible please contact the event moderators with match number, screen shots, and a list of players for each side as well as a detail
description of what occurred. Its is the obligation of the competitors to know all of the rules.
All competitors will respect the rules and each other. Abusive language under any circumstance will result in removal from the event. If reporting
someone for violating this rule you must have a screen shot.
Player Disconnects During Game Event
If a player disconnects from the game, it will be the player’s responsibility to reconnect to the game as fast as possible. Players returning will
contribute to their team score. If the player does not return this person will still be recorded when game results are submitted, with all Zeros (0s).
Unless the Host Game Crashes, game will continue to the end.
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4. Host Setup and Configuration
Requirements:
Hosting will require a good connection to ensure stability.
1. Game type: Assault
2. Server Name: Assault Week # - (club tag vs club tag)>br>
3. Selected Maps
Game Settings
1. Time Limit: 90
2. Score Limit: 3
3. Max Players: 4-16
4. Friendly Fire: 100%
5. Game Speed: 100%
6. Respawn Delay:
2 vs 2 4 seconds
3 vs 3 6 seconds
4 vs 4 8 seconds
5 vs 5 10 seconds
6 vs 6 10 seconds
7 vs 7 10 seconds
8 vs 8 10 seconds
7. Autobalance Teams: Off
8. Dedicated Server: Set to off unless agreed otherwise.
9. GameSpeed: 1.0
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5. Reporting Matches
1) Responsibility:
Winning teams are responsible for reporting their wins. Unless otherwise agreed upon prior to the match.
Each map result will be reported as an individual game played.
2) Documentation:
All players are encouraged to take their own screen shot of the results of each battle.
3) Unregistered Players:
Players affiliation and ER status should be verified by both teams prior to the event.
If you play in a match with a player who is unregistered please use the follow guidelines:
-Take a Screen shot
-Contact the player (Battle Room, XFIRE, fellow clan member)
If you are able to get in touch with them:
Ask them to send an affiliation request to their club using:
http://www.eclipticalrealms.com/wargames/club-affiliations.asp
If you are unable to get in touch with them:
You can submit the match using the player not on roster name.
All matches submitted using this feature will be reviewed by the moderators.
All matches submitted using this feature must list players name and club in match notes, if they do not they will be deleted immediately.
The Captains will receive a PM with that match number indicating that a match with an unlisted player has been reported against their club.
The Match Submitter will have 48 hours to get the person registered for the event and on their clubs roster or the match will be deleted.
Anyone found abusing the player not on roster feature will be removed the tourney IMMEDIATELY and may be removed from further tourneys.
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Play fair, be friendly, and have fun. |