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Game & Battle Discussion
Star Wars: Republic Commando
Assault Week Coding/Rules
 Maelstrom Last Activity 2007-12-30 4:12 AM
11 replies, 388 viewings

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Wayne

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Subject : Assault Week Coding/Rules
Posted : 2007-10-12 11:08 PM
Post #19899

1. Time Limit:

2 v 2 - 18 - 27 minutes
3 v 4 - 21 - 31.5 minutes
4 v 4 - 24 - 36 minutes
5 v 5 - 27 - 40.5 minutes
6 v 6 - 30 - 45 minutes
7 v 7 - 33 - 49.0 minutes
8 v 8 - 36 - 54 minutes

2. Score Limit: 9

3. Max Players: 4-16

4. Friendly Fire: 100%

5. Game Speed: 100%

6. Respawn Delay:
2 vs 2 = 4 seconds
3 vs 3 = 6 seconds
4 vs 4 = 8 seconds
5 vs 5 = 10 seconds
6 vs 6 = 10 seconds
7 vs 7 = 10 seconds
8 vs 8 = 10 seconds

7. Auto balance Teams: Off

8. Dedicated Server: Set to off unless agreed otherwise.

9. Round Time:

2 v 2 = 180 (3 minutes)
3 v 3 = 210 (3.5 minutes)
4 v 4 = 240 (4 minutes)
5 v 5 = 270 (4.5 minutes)
6 v 6 = 300 (5 minutes)
7 v 7 = 330 (5.5 minutes)
8 v 8 = 360 (6 minutes)

10. GameSpeed: 1.0

2v2

Garden
CTF_HangingGarden.ctm?GAME=MPGame.ASGame?TimeLimit=27?GoalScore=9?RespawnDelay=4?RoundTime=180?MaxPlayers=4?GameSpeed=1.00?FF=1.00?WeaponStay=False?BalanceTeams=False?

Kachirho
CTF_underpass.ctm?GAME=MPGame.ASGame?TimeLimit=27?GoalScore=9?RespawnDelay=4?RoundTime=180?MaxPlayers=4?GameSpeed=1.00?FF=1.00?WeaponStay=False?BalanceTeams=False?

Garrison
CTF_POW.ctm?GAME=MPGame.ASGame?TimeLimit=27?GoalScore=9?RespawnDelay=4?RoundTime=180?MaxPlayers=4?GameSpeed=1.00?FF=1.00?WeaponStay=False?BalanceTeams=False?

Lockdown
CTF_Detention.ctm?GAME=MPGame.ASGame?TimeLimit=27?GoalScore=9?RespawnDelay=4?RoundTime=180?MaxPlayers=4?GameSpeed=1.00?FF=1.00?WeaponStay=False?BalanceTeams=False?

Ghostship
CTF_Trando.ctm?GAME=MPGame.ASGame?TimeLimit=27?GoalScore=9?RespawnDelay=4?RoundTime=180?MaxPlayers=4?GameSpeed=1.00?FF=1.00?WeaponStay=False?BalanceTeams=False?

3v3

Garden
CTF_HangingGarden.ctm?GAME=MPGame.ASGame?TimeLimit=31.5?GoalScore=9?RespawnDelay=6?RoundTime=210?MaxPlayers=6?GameSpeed=1.00?FF=1.00?WeaponStay=False?BalanceTeams=False?

Kachirho
CTF_underpass.ctm?GAME=MPGame.ASGame?TimeLimit=31.5?GoalScore=9?RespawnDelay=6?RoundTime=210?MaxPlayers=6?GameSpeed=1.00?FF=1.00?WeaponStay=False?BalanceTeams=False?

Garrison
CTF_POW.ctm?GAME=MPGame.ASGame?TimeLimit=31.5?GoalScore=9?RespawnDelay=6?RoundTime=210?MaxPlayers=6?GameSpeed=1.00?FF=1.00?WeaponStay=False?BalanceTeams=False?

Lockdown
CTF_Detention.ctm?GAME=MPGame.ASGame?TimeLimit=31.5?GoalScore=9?RespawnDelay=6?RoundTime=210?MaxPlayers=6?GameSpeed=1.00?FF=1.00?WeaponStay=False?BalanceTeams=False?

Ghostship
CTF_Trando.ctm?GAME=MPGame.ASGame?TimeLimit=31.5?GoalScore=9?RespawnDelay=6?RoundTime=210?MaxPlayers=6?GameSpeed=1.00?FF=1.00?WeaponStay=False?BalanceTeams=False?

4v4

Garden
CTF_HangingGarden.ctm?GAME=MPGame.ASGame?TimeLimit=36?GoalScore=9?RespawnDelay=8?RoundTime=240?MaxPlayers=8?GameSpeed=1.00?FF=1.00?WeaponStay=False?BalanceTeams=False?

Kachirho
CTF_underpass.ctm?GAME=MPGame.ASGame?TimeLimit=36?GoalScore=9?RespawnDelay=8?RoundTime=240?MaxPlayers=8?GameSpeed=1.00?FF=1.00?WeaponStay=False?BalanceTeams=False?

Garrison
CTF_POW.ctm?GAME=MPGame.ASGame?TimeLimit=36?GoalScore=9?RespawnDelay=8?RoundTime=240?MaxPlayers=8?GameSpeed=1.00?FF=1.00?WeaponStay=False?BalanceTeams=False?

Lockdown
CTF_Detention.ctm?GAME=MPGame.ASGame?TimeLimit=36?GoalScore=9?RespawnDelay=8?RoundTime=240?MaxPlayers=8?GameSpeed=1.00?FF=1.00?WeaponStay=False?BalanceTeams=False?

Ghostship
CTF_Trando.ctm?GAME=MPGame.ASGame?TimeLimit=36?GoalScore=9?RespawnDelay=8?RoundTime=240?MaxPlayers=8?GameSpeed=1.00?FF=1.00?WeaponStay=False?BalanceTeams=False?

5v5

Garden
CTF_HangingGarden.ctm?GAME=MPGame.ASGame?TimeLimit=40.5?GoalScore=9?RespawnDelay=10?RoundTime=270?MaxPlayers=10?GameSpeed=1.00?FF=1.00?WeaponStay=False?BalanceTeams=False?

Kachirho
CTF_underpass.ctm?GAME=MPGame.ASGame?TimeLimit=40.5?GoalScore=9?RespawnDelay=10?RoundTime=270?MaxPlayers=10?GameSpeed=1.00?FF=1.00?WeaponStay=False?BalanceTeams=False?

Garrison
CTF_POW.ctm?GAME=MPGame.ASGame?TimeLimit=40.5?GoalScore=9?RespawnDelay=10?RoundTime=270?MaxPlayers=10?GameSpeed=1.00?FF=1.00?WeaponStay=False?BalanceTeams=False?

Lockdown
CTF_Detention.ctm?GAME=MPGame.ASGame?TimeLimit=40.5?GoalScore=9?RespawnDelay=10?RoundTime=270?MaxPlayers=10?GameSpeed=1.00?FF=1.00?WeaponStay=False?BalanceTeams=False?

Ghostship
CTF_Trando.ctm?GAME=MPGame.ASGame?TimeLimit=40.5?GoalScore=9?RespawnDelay=10?RoundTime=270?MaxPlayers=10?GameSpeed=1.00?FF=1.00?WeaponStay=False?BalanceTeams=False?

6v6

Garden
CTF_HangingGarden.ctm?GAME=MPGame.ASGame?TimeLimit=45?GoalScore=9?RespawnDelay=10?RoundTime=300?MaxPlayers=12?GameSpeed=1.00?FF=1.00?WeaponStay=False?BalanceTeams=False?

Kachirho
CTF_underpass.ctm?GAME=MPGame.ASGame?TimeLimit=45?GoalScore=9?RespawnDelay=10?RoundTime=300?MaxPlayers=12?GameSpeed=1.00?FF=1.00?WeaponStay=False?BalanceTeams=False?

Garrison
Maps+=CTF_POW?GAME=MPGame.ASGame?TimeLimit=45?GoalScore=9?RespawnDelay=10?RoundTime=300?MaxPlayers=12?GameSpeed=1.00?FF=1.00?WeaponStay=False?BalanceTeams=False?

Lockdown
CTF_Detention.ctm?GAME=MPGame.ASGame?TimeLimit=45?GoalScore=9?RespawnDelay=10?RoundTime=300?MaxPlayers=12?GameSpeed=1.00?FF=1.00?WeaponStay=False?BalanceTeams=False?

Ghostship
CTF_Trando.ctm?GAME=MPGame.ASGame?TimeLimit=45?GoalScore=9?RespawnDelay=10?RoundTime=300?MaxPlayers=12?GameSpeed=1.00?FF=1.00?WeaponStay=False?BalanceTeams=False?

7 v 7

Garden
CTF_HangingGarden.ctm?game=mpgame.asgame?MapListType=MPGame.MapListAssault?TimeLimit=49?GoalScore=9?RespawnDelay=10?RoundTime=330?MaxPlayers=14?GameSpeed=1.0?FF=1.0?WeaponStay=false?BalanceTeams=false?

Kachirho
CTF_underpass.ctm?game=mpgame.asgame?MapListType=MPGame.MapListAssault?TimeLimit=49?GoalScore=9?RespawnDelay=10?RoundTime=330?MaxPlayers=14?GameSpeed=1.0?FF=1.0?WeaponStay=false?BalanceTeams=false?

Garrison
Maps+=CTF_POW?game=mpgame.asgame?MapListType=MPGame.MapListAssault?TimeLimit=49?GoalScore=9?RespawnDelay=10?RoundTime=330?MaxPlayers=14?GameSpeed=1.0?FF=1.0?WeaponStay=false?BalanceTeams=false?

Lockdown
CTF_Detention.ctm?game=mpgame.asgame?MapListType=MPGame.MapListAssault?TimeLimit=49?GoalScore=9?RespawnDelay=10?RoundTime=330?MaxPlayers=14?GameSpeed=1.0?FF=1.0?WeaponStay=false?BalanceTeams=false?

Ghostship
CTF_Trando.ctm?game=mpgame.asgame?MapListType=MPGame.MapListAssault?TimeLimit=49?GoalScore=9?RespawnDelay=10?RoundTime=330?MaxPlayers=14?GameSpeed=1.0?FF=1.0?WeaponStay=false?BalanceTeams=false?

8 v 8

Garden
CTF_HangingGarden.ctm?game=mpgame.asgame?MapListType=MPGame.MapListAssault?TimeLimit=54?GoalScore=9?RespawnDelay=10?RoundTime=360?MaxPlayers=16?GameSpeed=1.0?FF=1.0?WeaponStay=false?BalanceTeams=false?

Kachirho
CTF_underpass.ctm?game=mpgame.asgame?MapListType=MPGame.MapListAssault?TimeLimit=54?GoalScore=9?RespawnDelay=10?RoundTime=360?MaxPlayers=16?GameSpeed=1.0?FF=1.0?WeaponStay=false?BalanceTeams=false?

Garrison
Maps+=CTF_POW?game=mpgame.asgame?MapListType=MPGame.MapListAssault?TimeLimit=54?GoalScore=9?RespawnDelay=10?RoundTime=360?MaxPlayers=16?GameSpeed=1.0?FF=1.0?WeaponStay=false?BalanceTeams=false?

Lockdown
CTF_Detention.ctm?game=mpgame.asgame?MapListType=MPGame.MapListAssault?TimeLimit=54?GoalScore=9?RespawnDelay=10?RoundTime=360?MaxPlayers=16?GameSpeed=1.0?FF=1.0?WeaponStay=false?BalanceTeams=false?

Ghostship
CTF_Trando.ctm?game=mpgame.asgame?MapListType=MPGame.MapListAssault?TimeLimit=54?GoalScore=9?RespawnDelay=10?RoundTime=360?MaxPlayers=16?GameSpeed=1.0?FF=1.0?WeaponStay=false?BalanceTeams=false?

---------

Please, remember people, this is in the rules for the event, coding has been updated as per those rules, each map, each type ... everything.

Some of the coding is courtesy of Nuclear Bobo from Red Cell.
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NuclearBoBo

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Subject : RE: Assault Week Coding/Rules
Posted : 2007-10-12 11:17 PM
Post #19901 - In reply to #19899

Hopefully this clears up some problems. I know before I spoke to Wayne I had a couple of issues with server settings. Enjoy.

P.S. Some coding? More like 2v2 through 6v6. :P
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{MotR}Cmd2224

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Subject : RE: Assault Week Coding/Rules
Posted : 2007-10-12 11:27 PM
Post #19902 - In reply to #19899

Sounds good.
Can't wait to pwn you Wayne. :P
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Wayne

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Subject : RE: Assault Week Coding/Rules
Posted : 2007-10-13 12:43 AM
Post #19906 - In reply to #19901

Originally written by NuclearBoBo on 2007-10-12 11:17 PM

Hopefully this clears up some problems. I know before I spoke to Wayne I had a couple of issues with server settings. Enjoy.

P.S. Some coding? More like 2v2 through 6v6. :P


yes, until i told you i posted some earlier :P

but dont forget, i had to go through it too!! lol XD

good kid, bobo is.
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NuclearBoBo

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Subject : RE: Assault Week Coding/Rules
Posted : 2007-10-13 12:47 AM
Post #19907 - In reply to #19899

Hehe, next time I'll try to find the relevant information before I go bugging someone for half an hour with a multitude of questions.
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Wayne

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Subject : RE: Assault Week Coding/Rules
Posted : 2007-10-13 12:49 AM
Post #19908 - In reply to #19899

It's all good, not many people actually read the forums
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=FS= bprendy

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Subject : RE: Assault Week Coding/Rules
Posted : 2007-10-13 3:42 AM
Post #19914 - In reply to #19899

Thanks Wayne!
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=FS= Šhòçkjäw

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Subject : RE: Assault Week Coding/Rules
Posted : 2007-10-14 8:26 AM
Post #19940 - In reply to #19908

I do!
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Wayne

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Subject : RE: Assault Week Coding/Rules
Posted : 2007-10-14 4:44 PM
Post #19962 - In reply to #19899

Thank bobo too!
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NuclearBoBo

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Subject : RE: Assault Week Coding/Rules
Posted : 2007-10-15 3:54 PM
Post #19987 - In reply to #19899

lol...
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]-TX-[ VAsH

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Subject : RE: Assault Week Coding/Rules
Posted : 2007-10-17 12:41 PM
Post #20025 - In reply to #19899

Our US and EU server are set for AW! AS FTW! =
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=FS=enercy

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Subject : RE: Assault Week Coding/Rules
Posted : 2007-10-17 8:58 PM
Post #20038 - In reply to #19899

Never got what "dedicated" server mean?
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