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Game & Battle Discussion
Star Wars: Battlefront 2
Ticket Considerations
 Maelstrom Last Activity 2007-12-30 1:47 PM
22 replies, 607 viewings

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~FL~Stewie G

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Subject : Ticket Considerations
Posted : 2007-05-31 7:51 AM
Post #15810

Something that was brought up last night that I have now given some more thought to (and was included in my original plan for creating some kind of different system, by the way) was the inclusion of a certain number of tickets for each match size. This has many implications as to the way the match will be played, but I want to simply post here how the tickets could possibly be layed out in three different ways:

1) Compound

A 1v1 sets the Ticket Slide Bar in the Server Setup to 10. The resulting tickets would be 15 per side per faction.
A 2v2 sets the Ticket Slide Bar in the Server Setup to 20. The resulting tickets would be 30 per side per faction.
A 3v3 sets the Ticket Slide Bar in the Server Setup to 40. The resulting tickets would be 60 per side per faction.
A 4v4 sets the Ticket Slide Bar in the Server Setup to 80. The resulting tickets would be 120 per side per faction.
A 5v5 sets the Ticket Slide Bar in the Server Setup to 160. The resulting tickets would be 240 per side per faction.

And with compound I would suggest maxing out at the 5v5 setting as 240 tickets is enough to play with in anything up to 12v12.

2) Simple
A 1v1 sets the Ticket Slide Bar in the Server Setup to 10. The resulting tickets would be 15 per side per faction.
A 2v2 sets the Ticket Slide Bar in the Server Setup to 20. The resulting tickets would be 30 per side per faction.
A 3v3 sets the Ticket Slide Bar in the Server Setup to 30. The resulting tickets would be 45 per side per faction.
A 4v4 sets the Ticket Slide Bar in the Server Setup to 40. The resulting tickets would be 60 per side per faction.
A 5v5 sets the Ticket Slide Bar in the Server Setup to 50. The resulting tickets would be 75 per side per faction.

In simple, this continues as the number of players increases.

3) Simple X2

This simply doubles the figures found in the Simple option:
1v1 - 30 tickets
2v2 - 60
3v3 - 90
4v4 - 120
5v5 - 150
and so forth.

I personally wouldn't mind seeing option 1 or 3 considered for play in the future, with all its implications if nothing else it gives a better understanding and even ticket distribution, and people playing lower numbers of matches aren't penalized because they do not play for as many tickets, making them able to play more matches within the time another team gets to play a 5v5.

Thoughts?
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-=LW=- Weezer

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Subject : RE: Ticket Considerations
Posted : 2007-05-31 9:45 PM
Post #15821 - In reply to #15810

This is a fairly good idea because I believe 1v1s can really really throw off the stats. ie i had a few rounds last CW where I got over 170 points, everyone knows I average no where near this. Just a thought.
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CHucKNoRRiS

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Subject : RE: Ticket Considerations
Posted : 2007-05-31 10:23 PM
Post #15822 - In reply to #15810

You know that's not a bad idea. I'll make sure this is discussed in depth.
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Alpha_522

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Subject : RE: Ticket Considerations
Posted : 2007-06-01 2:38 AM
Post #15832 - In reply to #15810

Yeah, good idea stewie
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RagE_Visualizer

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Subject : RE: Ticket Considerations
Posted : 2007-06-01 9:24 AM
Post #15839 - In reply to #15810

Yeah this was brought up at the TS meeting and I'd like to thank Stewie for taking the time to actually look into this.We will definately discuss it and then bring it up in the next TS meeting.
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-(DW)-Wasp

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Subject : RE: Ticket Considerations
Posted : 2007-06-02 12:19 AM
Post #15862 - In reply to #15810

the idea in its self is pretty good but the fact that 15 tickets for a 1v1 or 30 for a 2v2? what the ... that would take like 30 seconds it may not take that short of time in a GWL style no cp no ai or something but in ER we might at least wont to adjust it
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~FL~Stewie G

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Subject : RE: Ticket Considerations
Posted : 2007-06-02 2:22 AM
Post #15863 - In reply to #15810

Hate to point this out but if you listened carefully in the meeting Maelstrom said that if this kind of thing were to be implemented it would deny the need for bots entirely, and makes things a whole lot more fair on the competitive scale of things as well as allow any sized clan to play as many quick matches as they wished and allowed them more time to do so because of it (you can get more matches in, making more points of data in the stats available in a fair way.)

Basically, having a short match for a 1v1 SHOULD be the way its supposed to be. You shouldn't have to draw out sitting there capping posts when you're moving by yourself, and even if you dominate, the ticket spread and the score just like Weez said is so enormous it throws off any hope of a good skill indicator, and why is that? Because of the bots and how many one gets to kill easily in-between when you get to posts.

The fact that a lot of support for this has been shown already anyway says it would work in most people's favor. I hope people take it seriously.
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TR_MasterRoss08

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Subject : RE: Ticket Considerations
Posted : 2007-06-02 3:59 AM
Post #15864 - In reply to #15810

I myself have some issues with this idea concerning the lesser clans since they cant get bigger matches in all the time. If this idea helps anyone its only the bigger clans because overall there stats would be better because of the bigger games they play in. Even if you get lots of short 1vs1s in it wont help your stats much at all because it will affect your winning ratio if you have plenty of wins or losses.

This idea does ruin how conquest is played because conquest has 2 ways to win. Where the ticket rate is at currently you have to worry about both ways to lose either by cp loss or reinforcement loss. Lowering the ticket rate would blow cp loss out the door and I dont think it should.

Conquest isnt played to just shoot and kill because cps are one of the biggest factors in the mode and thats how this would turn out if this was implemented. In every match people worry about cps and rush to either have a equal amount to keep there reinforcements up and to not lose by a cp loss.

Not every game is won by reinforcements and not everyone plays to just get enough kills to just help there stats. Most games are won by cp wins the bigger the game gets and shouldnt be blown out the door just because some people dont want to play with bots.


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~FL~Stewie G

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Subject : RE: Ticket Considerations
Posted : 2007-06-02 12:38 PM
Post #15880 - In reply to #15864

Originally written by TR_MasterRoss08 on 2007-06-02 3:59 AM

I myself have some issues with this idea concerning the lesser clans since they cant get bigger matches in all the time. If this idea helps anyone its only the bigger clans because overall there stats would be better because of the bigger games they play in. Even if you get lots of short 1vs1s in it wont help your stats much at all because it will affect your winning ratio if you have plenty of wins or losses.

Yes it affects your win/loss ratio, but in a positive way in the case of playing more matches. There is a simple fix. Make a 1v1 worth a percentage of the win/loss ratio as compared to say a maximum of 8v8. When you win a 2v2, it gives you 25% of the normal score in the win/loss ratio category as an 8v8 (which is widely considered the standard size for most games... 5v5's are rarely the normality.) Another fix would be to change the stats back to the way they were initially because with this system it fixes a lot of the skill part of the scores meaning we don't have to raise them to compensate for those that play 2000 matches with two players and whether they won or lost they had more points. THAT is the main issue here, people playing way too many small matches and getting WAY too inflated scores in the other multiple categories because of it.

This idea does ruin how conquest is played because conquest has 2 ways to win. Where the ticket rate is at currently you have to worry about both ways to lose either by cp loss or reinforcement loss. Lowering the ticket rate would blow cp loss out the door and I dont think it should.


If you play a 1v1 to 30 tickets, you're going to run into the person at least three times if you're smart enough to try and capture and keep the command posts rather than just cycle around the map. The lowered ticket count means that you won't have as much chance to farm for posts, kills, or anything else, and it only counts for a smaller part of the score rather than a representation of how your whole clan is doing, which is the whole point of this. You're still going for cps because if you lose them all, you lose. I don't see how your point makes sense here.

Conquest isnt played to just shoot and kill because cps are one of the biggest factors in the mode and thats how this would turn out if this was implemented. In every match people worry about cps and rush to either have a equal amount to keep there reinforcements up and to not lose by a cp loss.


Okay so first you say that you don't get to capture cps and then you go on about cp loss. The whole point of Conquest mode isn't to draw out a fight as long as you can, its to capture the command posts, CONQUER the other team. You have to at the very least react to which CPs the other team is capturing to do this effectively, or yes, you will lose because the other team is capturing your command posts and you can't do anything about it cause you can't kill them because they are better or at least smarter when moving around. That's the whole point of it. Thats why you play the game. You should always have to worry about both your reinforcements and your command posts. ALWAYS.

Not every game is won by reinforcements and not everyone plays to just get enough kills to just help there stats. Most games are won by cp wins the bigger the game gets and shouldnt be blown out the door just because some people dont want to play with bots.


Don't know how often you've played a 5v5+ but if you've played as many as I have you know that if teams are somewhat evenly matched with 200 tickets 80% of the time the ticket drain is what wins the match. This doesn't promote inflated kill death ratios as they will be higher because you are playing more people anyway, but with the time aspect it evens out the ratio you would get with multiple 1v1's. This way the 5v5's are still safe as well because of the team bonus factored in if you do win by CPs.

Basically, this system evens everything out throughout almost all the aspects of this stats system. Maelstrom even agreed, like I said before.
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TR_MasterRoss08

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Subject : RE: Ticket Considerations
Posted : 2007-06-03 3:27 AM
Post #15906 - In reply to #15880

Yes it affects your win/loss ratio, but in a positive way in the case of playing more matches. There is a simple fix. Make a 1v1 worth a percentage of the win/loss ratio as compared to say a maximum of 8v8. When you win a 2v2, it gives you 25% of the normal score in the win/loss ratio category as an 8v8 (which is widely considered the standard size for most games... 5v5's are rarely the normality.) Another fix would be to change the stats back to the way they were initially because with this system it fixes a lot of the skill part of the scores meaning we don't have to raise them to compensate for those that play 2000 matches with two players and whether they won or lost they had more points. THAT is the main issue here, people playing way too many small matches and getting WAY too inflated scores in the other multiple categories because of it.


You dont seem to get that wins and losses tremendously affect your score not your kills,deaths ect. Wins and losses are the biggest stats and by lowering the ticket amount will inturn penalize people that play these lesser games. Doesnt matter if they get more matches in because percentage will still hurt. With the current system thats in place it gives equal stats to all varietys of games. You are only viewing this because you only play bigger matches and want people to only play bigger matches. You are not taking into account the clans that dont have enough people on all day to play bigger matches. Well, I would say some clans cant help because they dont have the active numbers to make you happy. I would all be up for playing bigger matches but I dont want to be forced to team up with another clan just because I will overall get better stats in bigger matches.

Whats so great about how the system is at the moment is they welcome all types of matches. Your system will only benefit people that play bigger games and is only taking people that play bigger matches into account of how you set your idea up.

If you play a 1v1 to 30 tickets, you're going to run into the person at least three times if you're smart enough to try and capture and keep the command posts rather than just cycle around the map. The lowered ticket count means that you won't have as much chance to farm for posts, kills, or anything else, and it only counts for a smaller part of the score rather than a representation of how your whole clan is doing, which is the whole point of this. You're still going for cps because if you lose them all, you lose. I don't see how your point makes sense here.


Well then let me rephrase it for you then. With how the current system plays because of the current set amount by having the ticket rate high as well for games both ways to win have equal opportunities for victory and losing and by lowering the ticket amount lowers one way of losing and increases the other.

I also dont like your idea because it only gives advantage to whoever plays well in the first minutes for the lesser games. With how the system is now the player that struggles early has a chance to turn the match around. With how high the ticket rate is more skill is needed to win and since your idea lowers skill needed to win is why I say this idea is only one sided.

What makes this event fun is because where the ticket amount is at. You need to be better skilled to win these matches because they are long. The lower the ticket amount the lesser skill is is taken into account as a whole with how conquest is played. You are only taking part of how conquest is played into account here with your system.

The lowered ticket count means that you won't have as much chance to farm for posts, kills, or anything else
I find this statement something because the bigger the game the more farming etc will happen. 1vs1s and lower you dont see this happen as much on maps like Coruscant etc. with all the running around you have to do. Only map that takes farming etc into account is Tantiv and you should expect it there because the map is small the more the units on the field.

Lowering ticket amount wont fix farming etc because it will always be around because its part of how conquest is played. Conquest is a battle for fixed positions. You should expect some cps to have long fights in hallways and other certain locations and should expect places to be at a stand still.

Okay so first you say that you don't get to capture cps and then you go on about cp loss. The whole point of Conquest mode isn't to draw out a fight as long as you can, its to capture the command posts, CONQUER the other team. You have to at the very least react to which CPs the other team is capturing to do this effectively, or yes, you will lose because the other team is capturing your command posts and you can't do anything about it cause you can't kill them because they are better or at least smarter when moving around. That's the whole point of it. Thats why you play the game. You should always have to worry about both your reinforcements and your command posts. ALWAYS.
Well, this statement is something from someone who wants to lessen the length of time for games. My statement takes both ways of winning and losing into account. The longer the game the more fighting and skill needed to get victory. Your system lessons victory by cps because it will shorten the time to play due to where the reinforcements are at. The higher the ticket amount the better the game is. The more chances to win by cps and gives the team that struggles a chance to pull off victory.

Don't know how often you've played a 5v5+ but if you've played as many as I have you know that if teams are somewhat evenly matched with 200 tickets 80% of the time the ticket drain is what wins the match. This doesn't promote inflated kill death ratios as they will be higher because you are playing more people anyway, but with the time aspect it evens out the ratio you would get with multiple 1v1's. This way the 5v5's are still safe as well because of the team bonus factored in if you do win by CPs.
This is only taking one way of winning into account. I have played 5vs5s and have had a fair share of cp and reinforcement wins. I care about where the ticket rate is at now because with how the system is gives equal opportunities to win both ways because the ticket rate is high which is why im against your idea. Your idea only cares about stats and will dramatically change how some games are played.
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~FL~Stewie G

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Subject : RE: Ticket Considerations
Posted : 2007-06-03 5:22 PM
Post #15924 - In reply to #15906

Originally written by TR_MasterRoss08 on 2007-06-03 3:27 AM

Yes it affects your win/loss ratio, but in a positive way in the case of playing more matches. There is a simple fix. Make a 1v1 worth a percentage of the win/loss ratio as compared to say a maximum of 8v8. When you win a 2v2, it gives you 25% of the normal score in the win/loss ratio category as an 8v8 (which is widely considered the standard size for most games... 5v5's are rarely the normality.) Another fix would be to change the stats back to the way they were initially because with this system it fixes a lot of the skill part of the scores meaning we don't have to raise them to compensate for those that play 2000 matches with two players and whether they won or lost they had more points. THAT is the main issue here, people playing way too many small matches and getting WAY too inflated scores in the other multiple categories because of it.


You dont seem to get that wins and losses tremendously affect your score not your kills,deaths ect. Wins and losses are the biggest stats and by lowering the ticket amount will inturn penalize people that play these lesser games. Doesnt matter if they get more matches in because percentage will still hurt. With the current system thats in place it gives equal stats to all varietys of games. You are only viewing this because you only play bigger matches and want people to only play bigger matches. You are not taking into account the clans that dont have enough people on all day to play bigger matches. Well, I would say some clans cant help because they dont have the active numbers to make you happy. I would all be up for playing bigger matches but I dont want to be forced to team up with another clan just because I will overall get better stats in bigger matches.

Whats so great about how the system is at the moment is they welcome all types of matches. Your system will only benefit people that play bigger games and is only taking people that play bigger matches into account of how you set your idea up.


Wins and losses effect your overall score tremendously because thats what matters the most, whether you win or not. I mean duh. And how the heck, if you are able to play more games at a faster rate, will that interfere with whether you win or lose more? It doesn't... at all. It simply changes the rate and way you play games. It actually INCREASES it. But it's still a RATIO, if you lose more than you win, it should be lower no matter how many games you have played. What you're thinking of is games played being overstacked with a lot of small games played, and I've already offered two options for dealing with that. Another option on top of this is more games required to play to get ranked to balance it out if it happens to become an issue.

If you play a 1v1 to 30 tickets, you're going to run into the person at least three times if you're smart enough to try and capture and keep the command posts rather than just cycle around the map. The lowered ticket count means that you won't have as much chance to farm for posts, kills, or anything else, and it only counts for a smaller part of the score rather than a representation of how your whole clan is doing, which is the whole point of this. You're still going for cps because if you lose them all, you lose. I don't see how your point makes sense here.


Well then let me rephrase it for you then. With how the current system plays because of the current set amount by having the ticket rate high as well for games both ways to win have equal opportunities for victory and losing and by lowering the ticket amount lowers one way of losing and increases the other.

I also dont like your idea because it only gives advantage to whoever plays well in the first minutes for the lesser games. With how the system is now the player that struggles early has a chance to turn the match around. With how high the ticket rate is more skill is needed to win and since your idea lowers skill needed to win is why I say this idea is only one sided.

What makes this event fun is because where the ticket amount is at. You need to be better skilled to win these matches because they are long. The lower the ticket amount the lesser skill is is taken into account as a whole with how conquest is played. You are only taking part of how conquest is played into account here with your system.


If the event is supposed to be purely fun then we would play without stats. It is *meant* to be competitive, though the stats system prevents it at the moment. Now, most clans have the most fun being competitive, and since you can play more actively in an event like this, that is what draws the clans in. NOT that you can play a 2v2 for 30 minutes. That doesn't draw anyone in at all and in most people's opinions isn't very fun at all (I'm sure if you ask around you will find most people agree). I also argue that it takes much more skill to play and react faster to a lower ticket count against a singular player than it does to plow through bots, boosting your stats. You have to react to which command posts are being captured a lot more, and that sir is the point of the Conquest mode. Also, it may mean you're going to be outcaptured sooner or outticketted sooner, but the point of it isn't to make it longer once again, its to make it shorter WITHOUT bolstering stats to make it more even to the point spread for those that HAPPEN to play 5v5+'s. It's unfair to the people that play bigger matches if you get a 40 and 2 kill death ratio against a bunch of bots on a 1v1 and they get a 11 and 5 in a 5v5.

The lowered ticket count means that you won't have as much chance to farm for posts, kills, or anything else
I find this statement something because the bigger the game the more farming etc will happen. 1vs1s and lower you dont see this happen as much on maps like Coruscant etc. with all the running around you have to do. Only map that takes farming etc into account is Tantiv and you should expect it there because the map is small the more the units on the field.

Lowering ticket amount wont fix farming etc because it will always be around because its part of how conquest is played. Conquest is a battle for fixed positions. You should expect some cps to have long fights in hallways and other certain locations and should expect places to be at a stand still.


So farming is a part of how conquest is played?

Hahaha... I'll let you simmer over that one. There's no way in heck I'll sit around and wait to kill someone else if I can win more effectively another way. Anyone who does so is further boosting their own stats and not being fair competitively to someone else.

Okay so first you say that you don't get to capture cps and then you go on about cp loss. The whole point of Conquest mode isn't to draw out a fight as long as you can, its to capture the command posts, CONQUER the other team. You have to at the very least react to which CPs the other team is capturing to do this effectively, or yes, you will lose because the other team is capturing your command posts and you can't do anything about it cause you can't kill them because they are better or at least smarter when moving around. That's the whole point of it. Thats why you play the game. You should always have to worry about both your reinforcements and your command posts. ALWAYS.
Well, this statement is something from someone who wants to lessen the length of time for games. My statement takes both ways of winning and losing into account. The longer the game the more fighting and skill needed to get victory. Your system lessons victory by cps because it will shorten the time to play due to where the reinforcements are at. The higher the ticket amount the better the game is. The more chances to win by cps and gives the team that struggles a chance to pull off victory.

I think you missed the part where it was mentioned that if this system was implemented it wouldn't need bots. That makes the command posts you capture that more important especially with a 30 ticket count. If you look at the first post, the 3rd option is the one I'm leaning towards, making it a 30 ticket count in a 1v1. That's plenty of time to get 2-5 post captures maximum if you're not farming, if you are farming you'll get 200 but thats true of any ticket count you play. When you are going mano e mano, what you do FAR impacts what the other person does as compared to having a bot on the field. When you have a partner without bots however, it brings into the mix flanking rather than reaction, so its supposed to be a different strategy in either case and allows it to be with the lower ticket counts.

Don't know how often you've played a 5v5+ but if you've played as many as I have you know that if teams are somewhat evenly matched with 200 tickets 80% of the time the ticket drain is what wins the match. This doesn't promote inflated kill death ratios as they will be higher because you are playing more people anyway, but with the time aspect it evens out the ratio you would get with multiple 1v1's. This way the 5v5's are still safe as well because of the team bonus factored in if you do win by CPs.
This is only taking one way of winning into account. I have played 5vs5s and have had a fair share of cp and reinforcement wins. I care about where the ticket rate is at now because with how the system is gives equal opportunities to win both ways because the ticket rate is high which is why im against your idea. Your idea only cares about stats and will dramatically change how some games are played.


Um Yeah duh I'm trying to change the way its played because it makes things MUCH MORE FAIR competitively as well as giving no advantage either way for smaller clans nor bigger clans, and any issues of such have already been addressed.

Basically, I don't want to see inflated scores from 2v2's ruin the way the stats are because that has been the norm for quite some time. This evens it out so you can still play as many 2v2's as you want, but you won't get the same team bonus and attrition ratio out of it, two other HUGE SKILL RELATED factors that are pumped up because of bots and ticket counts.

I eagerly wait your reply.
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TR_MasterRoss08

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Subject : RE: Ticket Considerations
Posted : 2007-06-03 9:41 PM
Post #15928 - In reply to #15810

Wins and losses effect your overall score tremendously because thats what matters the most, whether you win or not. I mean duh. And how the heck, if you are able to play more games at a faster rate, will that interfere with whether you win or lose more? It doesn't... at all. It simply changes the rate and way you play games. It actually INCREASES it. But it's still a RATIO, if you lose more than you win, it should be lower no matter how many games you have played. What you're thinking of is games played being overstacked with a lot of small games played, and I've already offered two options for dealing with that. Another option on top of this is more games required to play to get ranked to balance it out if it happens to become an issue

Your system with will only help the higher matches because you will get more stats out of your matches. It doesnt matter if people can play more games because that will not even things out. If someone plays a 5vs5 and wins you will get more points while 1vs1s you wont get as much just because you have bots banned. If people who play lesser matches there stats wont help much at all regardless if they play a ton of matches compared to someone getting a 5vs5 and up. Losses in the lesser matches will hurt them tremendously because they wont have the stats to back them up compared to losing in a 5vs5. With how it is now the lesser games even it out because of being able to get around equal stats in a 5vs5 which is why bots are there in the first place so people that can only play lesser games have a chance to win.

I dont care if you think bots are cheap and unfair they are there for a purpose in this er system. This system gives equal opportunity and welcomes all 1vs1s,2vs2s etc your system will lower competition because you are forcing people to play bigger matches while the majority of matches are 3vs3s and lower and has been even before you arrived.


If the event is supposed to be purely fun then we would play without stats. It is *meant* to be competitive, though the stats system prevents it at the moment. Now, most clans have the most fun being competitive, and since you can play more actively in an event like this, that is what draws the clans in. NOT that you can play a 2v2 for 30 minutes. That doesn't draw anyone in at all and in most people's opinions isn't very fun at all (I'm sure if you ask around you will find most people agree). I also argue that it takes much more skill to play and react faster to a lower ticket count against a singular player than it does to plow through bots, boosting your stats. You have to react to which command posts are being captured a lot more, and that sir is the point of the Conquest mode. Also, it may mean you're going to be outcaptured sooner or outticketted sooner, but the point of it isn't to make it longer once again, its to make it shorter WITHOUT bolstering stats to make it more even to the point spread for those that HAPPEN to play 5v5+'s. It's unfair to the people that play bigger matches if you get a 40 and 2 kill death ratio against a bunch of bots on a 1v1 and they get a 11 and 5 in a 5v5.
Why is this system unfair? I only see you the only one complaining about this. Everyone else has been fine with how this has been going on. THis has been going on for months and people still play it. If people didnt like how the system was they wouldnt play and competition wouldnt have been so high as it is now.

I wouldnt say 2vs2s dont bring competition out because most matches are 3vs3s and lower. 5vs5s are hardly played maybe not to you but compared to 3vs3s,2vs2s and 1vs1s they are not even close. YOU just decide not to play lesser games over your own issues. You see just about everyone else play lesser matches.

You should expect to not get alot of stats in bigger games because more people play. Its not unfair if you actually decide to play a ton of matches but since most matches are not even 5vs5s and people dont play alot of 5vs5s you should expect stats to go down the bigger the match.

So farming is a part of how conquest is played?

Hahaha... I'll let you simmer over that one. There's no way in heck I'll sit around and wait to kill someone else if I can win more effectively another way. Anyone who does so is further boosting their own stats and not being fair competitively to someone else.

Farming will always be around any game that has spawn points anywhere on the battlefield. THats just one of the disadvantages games that have spawn points because thats just the way things are. Unless you expect some company to change how shooters are done farming will continue to be around battlefront 2 and every other game.

I think you missed the part where it was mentioned that if this system was implemented it wouldn't need bots. That makes the command posts you capture that more important especially with a 30 ticket count. If you look at the first post, the 3rd option is the one I'm leaning towards, making it a 30 ticket count in a 1v1. That's plenty of time to get 2-5 post captures maximum if you're not farming, if you are farming you'll get 200 but thats true of any ticket count you play. When you are going mano e mano, what you do FAR impacts what the other person does as compared to having a bot on the field. When you have a partner without bots however, it brings into the mix flanking rather than reaction, so its supposed to be a different strategy in either case and allows it to be with the lower ticket counts.


And you dont seem to notice that bots are still around even though you spent alot of time fighting to get rid of it during that meeting. Spent to much time actually.

If you find anything annoying about bots its just about stats. Bots can decide matches even if you dont think so. That one easy one shot kill they do can change the whole match

Bots were intented to be around to keep the big game status around in smaller games and to help people that can only play 1vs1s to even the stats out. You getting rid of them completely will bore all lesser games because this game was made to be played with alot of units which is why the maps are so big. THat isnt helping competition in ER. That will only make you happy but It will kill people from playing and all the work ER has put into this system you want to trash completely with your ideas from another site.

1vs1s you still can flank and affect matches even with bots on so you thinking that without bots it would be different playing wise is silly and matches would take forever with everyone just evening or getting an advantage on cps with only 2 people on the field compared to adding 6 or used to be 11 bots you are forced to do something because if you dont the bots will decide the match amongst each other.

Um Yeah duh I'm trying to change the way its played because it makes things MUCH MORE FAIR competitively as well as giving no advantage either way for smaller clans nor bigger clans, and any issues of such have already been addressed.

Basically, I don't want to see inflated scores from 2v2's ruin the way the stats are because that has been the norm for quite some time. This evens it out so you can still play as many 2v2's as you want, but you won't get the same team bonus and attrition ratio out of it, two other HUGE SKILL RELATED factors that are pumped up because of bots and ticket counts.
Again this does not even things out it gives people that only play big matches the advantage stats and vic ratio wise. It penalizes people that can only play lesser matches if they lose compared to someone losing in a bigger match which doesnt make it fair even if they play more matches.

You are also giving disadvantage to games where people can turn the match around late ingame by lessening reinforcements

!vs1s 2vs2s and 3vs3s have always been played even before you showed up. You thinking that changing the reinforcements will get more people to play bigger matches will only lessen activity because of you penalizing the lesser games.

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Intrigue

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Subject : RE: Ticket Considerations
Posted : 2007-06-03 10:05 PM
Post #15929 - In reply to #15810

I will say only one thing. If you require bots to win a match, that speaks for itself.
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TR_MasterRoss08

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Subject : RE: Ticket Considerations
Posted : 2007-06-03 11:50 PM
Post #15931 - In reply to #15929

I will say only one thing. If you require bots to win a match, that speaks for itself.

Its amazing how old stuff keeps popping up and we have the same discussion over the same stuff. We bring up the same points and where does it get us? No where.

I dont need bots to win a match and thats not why we decide to play with bots either. If you think thats the only reason then your wrong and also you disregard bots as easy kills but when you have enough bots to play with they help win matches.

Battlefront 2 was made to play with alot of units not just 2 people on a BIG map duking it out with only a small amount of reinforcements which is where bots come in for 1vs1s and so on. To not only help move the match along but to still have that big match feeling.

Back in the day the matches were big because in every match we had atleast 12 units per side but that was changed to make you people happy. Actually a compromise was made. Vis lowered to 6 bots so you will play and now you want to whipe them out completely because you think its not fair.

You have continued to play in events with bots and if you dont like the current set up theres always other places you can play. But dont go trying to make divides on this section that has been enjoyable for so long over what you think is best for this section.

You people signed to play in these events to go by what the current rules are not to push for changes to suit your style of playing. You people
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~FL~Stewie G

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Subject : RE: Ticket Considerations
Posted : 2007-06-04 12:38 AM
Post #15932 - In reply to #15810

If its the way you (meaning the ER community, everyone who plays at all) want to play it thats fine, but as long as an admin won't come out and say that this is NOT a PROPER indication of skill, I'll continue to prove that it is not.

Basically, if Visualizer and Maelstrom would come out and say that this isn't a good skill indicator, I would shut up and play 1v1's all day and wouldn't feel bad cheating the stats system.
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RagE_Visualizer

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Subject : RE: Ticket Considerations
Posted : 2007-06-04 12:46 PM
Post #15942 - In reply to #15810

I think set ticket counts in genral are a workable idea.However I think the 1v1 being 15 is to low but thats just a minor observation.One thing I'd like to see is a combination of set tickets,for set match sizes using standard maps based on amount of players.
For instance maps like Tantive would be used for 1v1 or 2v2 with 4 CPs.
3v3 to 6v6 up would require maps with higher cp's but mid sized maps like Coruscant,Mustafar,etc....
7v7 or higher would be played on Large maps like Kamino,Mos eisly.

I mean this is just an idea cause I think size of map and time factors should be considered depending on the amount of players if it's a set ticket count.
I dont think that with set tickets it favors larger matches at all as far as points wise cause you have to factor in the number of players and set amount of tickets which basically limits how much people could score cause even now you look at large matches and points are pretty evenly shared among clubs with all equal skilled players eunless your incredibly better then the rest of your team which in that case youd earn them anyhow.

And please lets remember a few things,when CW was originally begun over 2 years ago,the only reason bots were put into the game was because it was difficult to set certain ticket counts based on size of matches.Now server managers allow for this.All other events on ER such as RC,BF2142,JKA already play with this kind of structure of set tickets and no bots.Although I did notice that in RC 1v1's arnt even allowed.

Also this whole issue is meant to be a discussion on event set ups and not meant to turn into any hostility towards others for voicing thier views.It's an issue that will continue to be discussed and hopefully by next TS meeting well have some kind of more of an idea to posibly give something a chance.Right now some of us are testing out severs and playing with certain scenarios to see how it turns out.

Lets also remmember that with an event thats been going on for this long and as we've sen many clubs lose interest and even dissappear,sometimes a change can be good to respark interest and in a sense re vamp to a different style of play.Otherwise as we've seen in the past events go on the same way for a long time,and people lose interest,move on to other games,etc...but if you can find a way to adapt and keep it fun for a large majority of people thats how an event lives on.Hopefully long enough until SWBFIII comes out.

[Edited by RagE_Visualizer on 2007-06-04 3:50 PM]

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DS_Mav

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Subject : RE: Ticket Considerations
Posted : 2007-06-04 3:54 PM
Post #15950 - In reply to #15942

Lets also remmember that with an event thats been going on for this long and as we've sen many clubs lose interest and even dissappear,sometimes a change can be good to respark interest and in a sense re vamp to a different style of play.Otherwise as we've seen in the past events go on the same way for a long time,and people lose interest,move on to other games,etc...but if you can find a way to adapt and keep it fun for a large majority of people thats how an event lives on.Hopefully long enough until SWBFIII comes out.


If I wanted the changes that are being proposed, I could just play in GWL. You're wanting to set team size for certain maps now? Maybe there is some importance of set ticket counts. Personally, I disagree because it sounds like all that is being done is that we are eliminating CPs. A 1 v 1 match to 15 reinforcements completely wipes out the use of CP control.

But to then have to look at what else this causes you to change. If you edit map sizes, that just takes away yet another thing from the game. If I can only play Tantive in a 1v1 or 2v2, yet I have 3 that want to play it...your saying that I can't set up a 3v3 on that. 3v3 is easily do-able. This could go for a number of maps in many different combinations. The game requires strategy. Where is the strategy in going head on head with a player? Yes, as you pointed out that would show who the better 'player' is...defining 'player' as someone who has better hand-eye coordination and can click a mouse button faster. There is no strategy in that. Strategy is playing a game and adapting your style to the map...the bots...the number of people your playing against etc.

Have you ever heard of the term "laissez faire"? You keep talking about how long this section has been around and that some clans come and some clans go. But what do you know...the section still exists. We still see the emergence of new clans joining ER. Why not just keep it the way it is? Or better yet, return it to the way it WAS.

You can't begin to hope that by changing your rules that you can keep people interested in the game. Its inevitable that people will lose interest in these games. Newer and better games are always being made...don't try to fight a lost cause by making changes that take the fun out of what we had. As Ross pointed out, clans signed up for ER knowing the rules. We should stick to what we have...what we had.


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RagE_Visualizer

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Subject : RE: Ticket Considerations
Posted : 2007-06-04 4:37 PM
Post #15952 - In reply to #15810

Well the map's idea is just a suggestion.And you do make some good points.So even forget the map's idea and still look at the rest of ER's events,RC,BF2142,JKA,FEAR, they dont use bots.And RC doesnt even allow 1v1 matches.But also remember nothing in this thread is set in stone and everything is open for discussion.
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~FL~Stewie G

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Subject : RE: Ticket Considerations
Posted : 2007-06-04 9:52 PM
Post #15961 - In reply to #15810

I'm not trying to change it to become more like GWL. I'm trying to change it to accomodate those that want a more accurate depiction of skill levels.

People know who's better than who in any case, but playing a lot of matches under the guise, for guise it is, of a "competition" is what brings people in, definently NOT the current rule and playset. People want to play more often and ER allows for that. That's the only reason people come here. Given the competitive state of every other league and game in EXISTANCE, people would enjoy playing more competitively to have more fun with more accurate stats. You can't argue that with your past events as this is the only place they have ever taken place. It's like comparing your kindergarten education to your post-high school one. You only see things one way in kindergarten.

Like I said before, I'll play the same way I've been playing which is fine for me and I'm sorry if it impacts my clan negatively. I'm their leader but in most issues I don't speak, or I do but too harshly on behalf of them.

If I believed this was a true indicator of skill I wouldn't say anything. If the admins admitted that the way it is currently was not an accurate as it can be indication of skill, I would shut up. That's a compromise for you... say what you know to be true and you get one of your main proponents of change to shut up and become an even more active participant in your event.
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Maelstrom

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Subject : RE: Ticket Considerations
Posted : 2007-06-05 7:59 AM
Post #15970 - In reply to #15961

Originally written by ~FL~Stewie G on 2007-06-04 9:52 PM

I'm not trying to change it to become more like GWL. I'm trying to change it to accomodate those that want a more accurate depiction of skill levels.

People know who's better than who in any case, but playing a lot of matches under the guise, for guise it is, of a "competition" is what brings people in, definently NOT the current rule and playset. People want to play more often and ER allows for that. That's the only reason people come here. Given the competitive state of every other league and game in EXISTANCE, people would enjoy playing more competitively to have more fun with more accurate stats. You can't argue that with your past events as this is the only place they have ever taken place. It's like comparing your kindergarten education to your post-high school one. You only see things one way in kindergarten.

Like I said before, I'll play the same way I've been playing which is fine for me and I'm sorry if it impacts my clan negatively. I'm their leader but in most issues I don't speak, or I do but too harshly on behalf of them.

If I believed this was a true indicator of skill I wouldn't say anything. If the admins admitted that the way it is currently was not an accurate as it can be indication of skill, I would shut up. That's a compromise for you... say what you know to be true and you get one of your main proponents of change to shut up and become an even more active participant in your event.


Whatever, Stewie, whatever....


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RagE_Visualizer

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Subject : RE: Ticket Considerations
Posted : 2007-06-06 2:14 AM
Post #15983 - In reply to #15810

First off havent we already discussed this in the TS meeting about a competition or not.As stated the event is diferent to each club and player as to what it means to them.

Also given the changes already made to the event and the obvious participation drop I dont think its wise to even consider anymore changes at this time and lets wait and see if even the current set up is worth keeping or maybe think about going back to the old set up we had before.
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J.O.V_ZEN

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Subject : RE: Ticket Considerations
Posted : 2007-06-13 5:19 PM
Post #16336 - In reply to #15810

Not this again....

Hey visualizer, is there going to be another meeting about this? Please let me know so I can fit in 3 hours of my day talking about bots and ticket counts.

Why not just have a special no bot week (maybe even the same week as the normal CW) with Stewie's option 3 which sounds interesting, with the same time limit etc. and see who shows up to play? If it's a bust then it's a bust and everyone can talk about something else.

I think we should just all dress up in banana suits and see who can beat each other up first for points. I could take on Stewie and turn him into a cream pie.


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-=LW=- Weezer

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Subject : RE: Ticket Considerations
Posted : 2007-06-14 12:00 AM
Post #16352 - In reply to #15929

Originally written by Intrigue on 2007-06-03 10:05 PM

I will say only one thing. If you require bots to win a match, that speaks for itself.


^^^ Winner


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