Ecliptical Realms Online Gaming Statistical Community
   
 
 
   
 
 
Home
Forums
Downloads
Join Member Plus!
Staff Listing
Terms of Use
Link to ER
About ER
Help
Current Events
Overall Club Rankings
Overall Player Rankings
Overall Member Plus
Event Calendar
Battle Rooms
TeamSpeak Server
  Battlefield 2142
  Battlefront
  Battlefront 2
  Command & Conquer 3
  Counter Strike: Source
  Empire at War
  F.E.A.R.
  Halo
  Jedi Knight: Academy
  Miscellaneous Games
  Rep. Commando CTF
  Republic Commando
  Unreal Tournament
  World in Conflict

Club List
Club Management
Join/Leave a Club

Player List
Logon / Sign Up
Lost Password











Google

  Message Format        Current Location        Moderators        Thread Information  
 
Game & Battle Discussion
Battlefield 2142
CW 10 - First Strike Mod
 Maelstrom Last Activity 2007-12-23 4:32 PM
4 replies, 574 viewings

Jump to page : 1
Now viewing page 1 [25 messages per page]
 
back reply
Navigate threads:
< Previous Thread :: Next Thread >
Printer friendly version

^ Top
arramus

Alma's Shoe Cleaner
100010025
Posts: 1135

Joined: 2005-05-16

User Profile
 
Subject : CW 10 - First Strike Mod
Posted : 2007-10-18 12:57 AM
Post #20052

The First Strike Mod ground maps are compatible with the CW scoring system and as such can be used just in the same way we support the Northern Strike expansion.

While the space based maps use the standard scoring system, they are not compatible with CW events due to the mission objectives. If there's demand then we can consider a seperate event that uses these maps.

There are currently 3 official First Strike Mod ground maps that we can use in a CW event. A comprehensive run down of how they'll work in competition is difficult to assess until they have been through the rigours of a multiple number of rounds with varying numbers of players and skill levels. However, for a 16 man map with default settings they are basically as follows:

Encounter at Mos Entha
Conquest Map
16 man default ticks = 100 vs 100
-------------------------------------
Rebel's must conquer all Empire CP's. Empire can also conquer Rebel start point. No ticket bleed except for 1 per capture. Scores start even. Empire advantage for this map but OK for competition if it's played in rounds.

Endor Strike Team
Push: Rebel Assualt
16 man default = 200 vs 200 (Be careful with setting ticket percentage for this map. With a 200 base score you'll need only 10% to achieve your 20 tickets per player count rather than the more standard 20% in the 100 ticket default that comes with a 16 man map.
--------------------------------------
Imperials cannot take flags captured by Rebels or Rebel main base. There is ticket bleed but scores start even. With ticket bleed against Rebels early on but no retakes by Empire, initial advantage will switch as points get captured. OK for competition if it's played in rounds.

Tatooine Mosespa
Push: Empire Assualt
Empire 200 vs Rebels 160
--------------------------------------
Rebel's must hold town CPs. Empire takes CPs in sequence and Rebels retake in sequence. Apart from bases all start as neutral. There is ticket bleed. With few players, there appears to be a Rebel advantage even with higher Empire starting ticks. OK for competition if it's played in rounds.

Here is a link to the First Strike Website for members who would like to see what it's all about and download a copy.

http://www.firststrikemod.com
^ Top
MUSA

Elite Veteran
500100252525
Posts: 688



Joined: 2005-01-13
Location: Las Vegas USA

User Profile
 
Subject : RE: CW 10 - First Strike Mod
Posted : 2007-10-19 10:49 PM
Post #20108 - In reply to #20052

who has servers with the mod on it??
^ Top
arramus

Alma's Shoe Cleaner
100010025
Posts: 1135

Joined: 2005-05-16

User Profile
 
Subject : RE: CW 10 - First Strike Mod
Posted : 2007-10-19 10:59 PM
Post #20109 - In reply to #20052

The DS First Strike server is constantly running and they're signed up. They've been very supportive of the mod in BETA testing and file hosting and will be able to get us all up to speed.
^ Top
Imperial

Member

Posts: 13



Joined: 2006-09-10
Location: Dartmouth, MA

User Profile
 
Subject : RE: CW 10 - First Strike Mod
Posted : 2007-10-23 8:16 AM
Post #20157 - In reply to #20052

Yes, DS has two 64 man FS servers running and also two 32 man Vanilla 2142 servers. We will probably play a lot more FS than vanilla in this tournament, but we do have a few guys who prefer vanilla 2142.
^ Top
=FS= Learner




Joined: 2005-12-16
Location: England

User Profile
 
Subject : RE: CW 10 - First Strike Mod
Posted : 2007-10-25 12:52 PM
Post #20203 - In reply to #20052

we have a private 16 man server witch we have a fs installed on .
Jump to page : 1
Now viewing page 1 [25 messages per page]
back reply
Navigate threads:
< Previous Thread :: Next Thread >

Legend    Action      Jump to a forum        Notification  
Administrator
Forum Moderator
Registered User
Unregistered User
E-Mail this thread to a friend
 
Toggle e-mail notification



Browsing as a Guest.
Logon to access more features

Your IP: 52.15.72.229
 
Top Overall Clubs
 
4163.60 - DS
2153.57 - -(DW)-
1862.41 - TAW
1796.05 - {MotR}
1688.60 - RagE
 
 
Top Club Awards
  [66] DS
[40] -(DW)-
[33] RagE
[29] {MotR}
[28] TAW
 
 
Advertisement
   
 
Top Overall Players
 
1759.78 - RagE_Visualizer
1669.72 - -(DW)-Krayt88
1648.70 - Anakin
1525.27 - BobaFett
1466.57 - -(DW)-Wasp
 
 
Top Player Awards
  [17] RagE_Visualizer
[17] -(DW)-Wasp
[17] Anakin
[15] Adema
[14] (-DR-)Jimmy
 
 
Top Member Plus Points
  [45] Mandalore
[33] -(DW)-Wasp
[27] =FS= Cleric Sam
[25] Razor
[18] Locutus
[14] TheDarkOne
[12] TAW_Krenny
[9] RagE_Visualizer
[8] Dan
[7] DS_Drummer
[7] SirSie