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Game & Battle Discussion
Star Wars: Empire at War
Re-Attack on Event Scoring
 Maelstrom Last Activity 2007-12-30 10:00 AM
43 replies, 1579 viewings

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DS_FiReBaLL

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Subject : RE: Re-Attack on Event Scoring
Posted : 2007-06-06 8:58 PM
Post #16021 - In reply to #15854

I think we have given Kryat enough to chew on for now.  Let's see what his new plans are and give it a whirl in the nest GW.   We can always refine again and try something new. 

In the mean time, we need to seek out other clans and get them to sign up here so we have more competition.


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DS_Commander

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Subject : RE: Re-Attack on Event Scoring
Posted : 2007-06-06 8:59 PM
Post #16022 - In reply to #16021

Originally written by DS_FiReBaLL on 2007-06-06 7:58 PM

In the mean time, we need to seek out other clans and get them to sign up here so we have more competition.

Here Here!


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DS_Titan

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Subject : RE: Re-Attack on Event Scoring
Posted : 2007-06-06 10:42 PM
Post #16025 - In reply to #16003

Originally written by -(DW)-Krayt88 on 2007-06-06 6:11 PM

Um... Ok... That is how the system is now, so... are you agreeing with it or did you just not know that?


I was just stating that we shouldn't make the stations the same amount of points for each level, as some ppl have suggested.

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DS_Commander

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Subject : RE: Re-Attack on Event Scoring
Posted : 2007-06-07 3:42 PM
Post #16044 - In reply to #15854

With points the way they are now, nobody like ever ups, AKA game sucks.  If you give away points by upping, it won't be done much.  Points are worth as much as winning pretty much.


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-(DW)-Krayt88

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Subject : RE: Re-Attack on Event Scoring
Posted : 2007-06-08 4:52 PM
Post #16091 - In reply to #16044

They arent worth as much as winning actually but they do help. And even if we set the system up to reward people for teching up that doesnt mean that they will use the ships they get and they will continue to use only fighters and bombers which, lets not forget, is the issue that is hurting game play.
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qam4

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Subject : RE: Re-Attack on Event Scoring
Posted : 2007-06-29 10:14 AM
Post #16943 - In reply to #15854

Fighters wouldn't be so important if you enabled Heroes.
Tier 2, you bring Boba or Han and boom, no more fighters.
Why don't you enable Heroes? it's the fun of the game !!!
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-(DW)-Krayt88

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Subject : RE: Re-Attack on Event Scoring
Posted : 2007-06-29 6:04 PM
Post #16975 - In reply to #16943

it also makes the game incredibly one sided. it is only slightly one sided as it is now. You mention Boba but fail to mention anybody on the rebels who can take out fighters just as fast. And besides, if heroes are on they will also be worth points, people will not use them just as they don't use capital ships and nothing is solved.
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qam4

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Subject : RE: Re-Attack on Event Scoring
Posted : 2007-07-01 12:21 AM
Post #17047 - In reply to #15854

EaW with normal settings is pretty well balanced.
The fact that you disable heroes just makes the game less fun, it does not solve any problem.
I think putting back heroes solves the fighters spam problem.
And it does not unbalance the game.

If you want to solve the fact that nobody makes capital ships, you have to see why.
The reason 1 is because they cost points.
Reason 2 is in EaW, the end result game is pretty much known at tier 1, so if you know you are going to loose, then why upgrade and give free points.
The drastic measure would be to eliminate the point system.
And if you want to keep points, then I'd say everything is worth a point, and mine as well. Plus SS 1 counts more than SS 2, ...
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-(DW)-Krayt88

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Subject : RE: Re-Attack on Event Scoring
Posted : 2007-07-01 2:32 AM
Post #17050 - In reply to #17047

Originally written by qam4 on 2007-07-01 7:39 AM

EaW with normal settings is pretty well balanced.
The fact that you disable heroes just makes the game less fun, it does not solve any problem.
I think putting back heroes solves the fighters spam problem.
And it does not unbalance the game.
...


Oh but it does unbalance the game. Imperial heroes cause much more damage then the Rebels do. This only makes it more unbalanced as normal imperial ships already cost less and any imp ship acclamator or bigger spawns fighters. Before you mentioned boba and his ability to sonic charge fighters as a way to make people rely on fighters less. that would be a great way to keep people from using fighters if the rebels had the same type of hero. However they dont, so all that ends up happening in that situation is that boba clears out rebel fighters and then imperials are able to send in all their fighters to attack the station relatively unopposed. A 1v1 or 2v2 tournament in which heroes are on is definitely a fun possibility however.

Originally written by qam4 on 2007-07-01 7:39 AM
If you want to solve the fact that nobody makes capital ships, you have to see why.
The reason 1 is because they cost points.
Reason 2 is in EaW, the end result game is pretty much known at tier 1, so if you know you are going to loose, then why upgrade and give free points.
The drastic measure would be to eliminate the point system.
And if you want to keep points, then I'd say everything is worth a point, and mine as well. Plus SS 1 counts more than SS 2, ...


We have previously gone over why making station level 1 worth more then station level 2 does not help and actually encourages the use of fighters and bombers. as for the reason to upgrade, it will help you win. If you can get to tech level 4 while your opponent is on tech level 1 then you are pretty much set. however since most players now are in if for the win rather then the fun of the game, matches rarely go on long enough to even upgrade to tech level 2.
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DS_Donovan43

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Subject : RE: Re-Attack on Event Scoring
Posted : 2007-07-01 3:00 PM
Post #17071 - In reply to #15854

Well lets see. DS does internal tournaments. We allow heroes and its kinda funny but the rebels seemed to do pretty well. If you up the credits, Take away the points for ships, make it so only Stations are worth points you have might actually have something. People wouldn't care about ships anymore, if some guy bomber rushed em they would tech up and with han or boba and some vettes knock out the bombers. So that solves the fighter problem. All I'm saying is we have a lot of good ideas in this topic. And we should at least TRY something new, if we keep with this everyone will get bored, most already have, why don't we just try something new?
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-(DW)-Krayt88

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Subject : RE: Re-Attack on Event Scoring
Posted : 2007-07-01 4:21 PM
Post #17080 - In reply to #17071

Originally written by DS_Donovan43 on 2007-07-01 7:00 AM

Well lets see. DS does internal tournaments. We allow heroes and its kinda funny but the rebels seemed to do pretty well. If you up the credits, Take away the points for ships, make it so only Stations are worth points you have might actually have something. People wouldn't care about ships anymore, if some guy bomber rushed em they would tech up and with han or boba and some vettes knock out the bombers. So that solves the fighter problem. All I'm saying is we have a lot of good ideas in this topic. And we should at least TRY something new, if we keep with this everyone will get bored, most already have, why don't we just try something new?


That actually doesn't solve the fighter problem because half of the reason people use fighters to take out a station is because they are cheap and effective. If you are only in it to win it fast then whether or not other ships are worth something, fighters are the way to a quick win. And I will say this one more time: there is a new system being developed that doesn't get rid of points and promotes the use of capital ships. So just take that into account before you make it sound as if nothing is being done.
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qam4

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Subject : RE: Re-Attack on Event Scoring
Posted : 2007-07-02 12:21 AM
Post #17094 - In reply to #15854

We are just giving our 2 cents Krayt, no pun intended.
We just argue for the sake of improving the tournaments so that people have fun playing them and that we can get more clans to participate.
If you have ideas, we'd be glad to hear them.
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CosmicButtMarsupial

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Subject : RE: Re-Attack on Event Scoring
Posted : 2007-09-21 6:08 PM
Post #19524 - In reply to #15854

i know I and much of Cosmics stopped playing because people were point whoring and not playing. take away points and do wins and loses. we'll see who'se truly skilled then.
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Sithmaster

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Subject : RE: Re-Attack on Event Scoring
Posted : 2007-10-25 7:43 PM
Post #20212 - In reply to #15854

while we are waiting more this new system we should have a space week but make it win/loss to see how it goes and how people like it and if people do we can have that every 2 months. so we can also use the new system
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Asuka

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Subject : RE: Re-Attack on Event Scoring
Posted : 2007-10-27 4:23 AM
Post #20226 - In reply to #15854

I have sent you a message via your own clan members and yet you fail to respond to me. I dont know if it was passed on or not, but the fact that your not communicating or doing anything is troubling and should send off sirens in the minds of the readers. As I've stated in the message I got no response from:

I've gotten a few Star Wars based clans with around 10 or so members for EaW interested in ER and esp these events, however the game section here at ER is dead. I have also enquired about the willingness to participate in future EaW evets at ER from all our older clans such as TWNZ. While the majority of their and our players have since moved on from EaW, there are still enough members to warrent activity here.

Krayt, you and I have a history, but hear this out.

In order to get clans to play here, the events must flow. In order to get them to flow on a regular basis, you need to redesign them. I agree with what both DS and the Cosmics said here. If we enable heroes and play the game as was intended without a point system, going by wins and losses only as a straight ladder would, then we're getting somewhere. I understand ER is a weighted gaming league and al of its events use stats from different facets of teh game to give less uber players a boost. The problem is however, EaW due to crappy coding isnt cut out for this. FoC is beautifully suited since it displays fighters on teh losses screen. However, I dont understand why people dont play FoC compared to normal EaW... Its beyond me.

We have seen this event decline over the past year and nothing has been done. Your position on blackballing has only served to worsen the matter and must also be adressed. If we got rid of this warning system you put in and remove the players in question from the event(for the duration of the event) upon proof that he/she is infact blackballing a party here at ER then that will start to go a long way. I also dont see the need to play two rounds anymore. Its not battlefront. You dont play two rounds of JA, for the sake of playing with both colors. Its stupid. Lower the games per round to one and give players the option to play more if they want. Their more than welcome to.

However, this event is to closely moddeled after the Battlefront systems in my opinion. Its not as easy as shoot this guy/grab a flag/capture a point and then go report it. You actually have economy in this game & Micromanagement. JA uses kills/deaths and wins/losses I imagine. BF uses tons of stats. Our biggest issue wth EaW is the fact that fighters and bombers dont show up on losses screens. Otherwise, it would have been as simple.

If you must have points, count a loss or kill(regardless of class, be it fighter or capitol ship) as 1 point. Thus, blowing up 3 Mon Cals will give you 3 points minus(whatever you lost - calculating the points in the same fashion, 1 point per item lost) plus a win or a loss for either team. Moddleing this event after JA will work allot better than assigning individual points to individual playing pieces, which as we've noticed, tends to favor the cheapest, massproducable units.

So in short, this is what I think the rules should look like:

Starting Credits: 5000
Heroes: On
Superweapons: On
Victory Condition: Destroy Enemy(to avoid rushing stations)

Points:
fighters/bombers/capitol ships all = 1 point per ship/group of fighters
Wins & Losses
Number of players played
Average Rating of players played.

Those should be enough stats for the event to work with. I would like to see this section take off again. That way, I can play C&C, WiC and EaW over my Summer Break. I'm sure, if your not in a posistion to do anything about this and let this section suffer more, that we could always host our own private event and invite all those willing to participate, then moddle the future EaW events after that in the event that its a success.

What do you gusy think?
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RagE_Visualizer

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Subject : RE: Re-Attack on Event Scoring
Posted : 2007-10-28 1:46 AM
Post #20250 - In reply to #15854

Asuka you were successful in getting a Game Director and a Mod removed in SWBFII section so now what your bored and are going to move on to your next target?When are you going to relize that your actions only create more problems and lead to less people wanting to play?The more sections you stick your nose in and screw things up the more people stop playing,so why dont you just be quiet for a change?
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Prodigy

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Subject : RE: Re-Attack on Event Scoring
Posted : 2007-10-28 4:15 AM
Post #20251 - In reply to #20250

Originally written by RagE_Visualizer on 2007-10-28 1:46 AM

Asuka you were successful in getting a Game Director and a Mod removed in SWBFII section so now what your bored and are going to move on to your next target?When are you going to relize that your actions only create more problems and lead to less people wanting to play?The more sections you stick your nose in and screw things up the more people stop playing,so why dont you just be quiet for a change?


Contstructive comments, for the good of ER and the fun of the games, are hardly problem causing. Asuka played this game pretty extensively, both competively here at ER and for fun so if he has a suggestion about a simple scoring system then its worth reading, I'm sure he has the insight on the mechanics of E@W to come up with something workable at the very least. Secondly he didn't say anything drastically different from what the DS people posted and you didn't have any complaints with them-- so what specifically could he have done wrong? I'm sorry but there's not always vendettas. This post was perfectly peaceful, he tried to level with Kryat and make suggestions that would improve the game for those participating, which many people here are lobbying for. I'm sorry to say but baseless accusations in a nonconfrontal thread about someone seem rather hypocrital especially when completely off topic like your remarks.

As for the actual game though...yes i'd like to see it focus longer battles rather than just fighter fests. I'm not sure exactly how it would work but if you're saying the Imp. heros, boba in particular, are to strong then if there's a points system still in place once this is all resolved then just make him worth more points than the Falcon to level the field in that regard. I know there'd be interest in severl DR players to get back into E@W, and GW in particular, if the system was tweaked to promote longer fights. Frankly I'd love to play some competive games which i could enjoy with my friends in DS like fireball and Commander.

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DS_FiReBaLL

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Subject : RE: Re-Attack on Event Scoring
Posted : 2007-10-28 8:29 AM
Post #20253 - In reply to #15854

I didn't take Asuka's words as an attack either.  We just want to play the game here...and is clearly not happening.  What is the plan Kryat?  There were many suggestions of how to make this work however you have tried none of them. 

In the mean time, DS will continue to play internal tournaments.  It is a shame we can't get something going here.

Let us know if you get your act together.  Thanks.


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Auron

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Subject : RE: Re-Attack on Event Scoring
Posted : 2007-11-10 8:05 AM
Post #21113 - In reply to #20253

"Oh but it does unbalance the game. Imperial heroes cause much more damage then the Rebels do"

Sorry but that's a laughable statement. You know the Alliance faction was built to rely on it's heroes a lot more than the Empire does. Kinda like... You know, those movies that spawned the game? The Alliance is not at a disadvantage and that comes from a Rebel player. Okay, Boba Fett has that mine which you forget you can mostly escape from if you're not stupid and you also forget that Solo can destroy him in a flash and escape from the mine's damage. After that, he'll take care of the fighters real fast. There are other examples like Ackbar's gigantic Calamari cruiser which can stand up to Piett or Thrawn pretty well and let's not get started about the land heroes.

I agree with pretty much every DS who posted above, if fighter and bomber spam is a problem then you should start considering enabling heroes. I know I'm unfortunately not really inclined to play another no heroes tournament.

PS:Asuka didn't attack anyone we would all know if it was an attack.
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