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Halo - Ringweek 1

RULES:
Halo Ringweek Rules

=================================================
1. Registration

a) All Squads/Clans MUST be registered with Ecliptical Realms (ER): http://www.eclipticalrealms.com/ in order to participate in Halo events.

b) Club Captains must have all participating members registered with ER and affiliated with their Club including the Captains approving themselves.

=================================================
2. Setup and Coordination of Matches

a) During match setup, when maps, hosts, number of matches, gameplay rules, and competing sides are chosen, players on each team should be announced to help enforce that all players in the match are signed up at Ecliptical Realms and are active on a club.

b) Match Setup and Coordination must be done in:

Battle Room
Ecliptical Realms Forum

c) Squad/Clan and Player membership should be verified prior to each battle event.

d) Each Squad/Clan hosts one map each. There is minimum quota of 2 matches. No best of 3 type battles are acceptable. Third party hosts are acceptable if both Squads/Clans agree.

e) Squads/Clans must agree on maps, numbers of battles, gameplay rules, and players before battle starts and host launches game. This agreement should be made in the Battle Room and saved by members of both clans to be shown in cases of dispute. Please be very clear on all the fine points when negotiating a match:

Does a no vehicle rule include the stationery gun turrets?

Are all movements based on the game mechanics acceptable? You get the idea.

f) Players per game can range from 1 verses 1 to 8 versus 8. No games hosting uneven sides will be permitted/authorized or reported unless the uneven side is caused by player drop(s) after the first round begins.

g) Mixed Clan battles are acceptable although members from the same Clan must not be on opposing sides.

h) Each map result will be reported by the host as an individual game played.

i) Host is responsible for taking screenshot of scores and registering results for both teams (sides). All players are encouraged to take their own screenshot of the results of the battle.

j) Host will report results as soon as possible and at least within 24 hours after the match has been completed. Contact a moderator if you have difficulty submitting results. Results of games are to be reported at: http://www.eclipticalrealms.com/

k) Host will include a link in submitted match notes to a screenshot of the match. This will allow moderators and players to view the results.

Images can be uploaded to a site such as http://photobucket.com - http://www.filefront.com/ - http://www.tinypic.com

Player/Clan Disconnects During Game Event
If a Player/Clan disconnects from the game after it has officially started, it will be the Player/Clan’s responsibility to reconnect to the game as fast as possible. Even though all points are lost when disconnects occur, Players/Clans returning will contribute to their team score. If the Player/Clan does not return their score will still be recorded when game results are submitted, with all Zeros (0s).

In the event a Player or Players are unable to join the required second round, the match can be continued in one of two ways.

1. One team can field less Player or Players.
2. Subbing for a different Player or Players. However, this is only permitted if both clans negotiate its use before any matches begins. Both clans must provide the names of substitute players who will step in if needed.

If Clans do not negotiate a Subbing rule before the match begins then option 1. stands.
Fielding less players, or agreeing to subbing provides Clans flexibility to ensure the match is completed in a timely and fair manner.

Clan Forfeits
A Clan Forfeit is submitted in the event all members of one team no longer wish to continue out their match quota of (2) rounds after the first round has begun. Forfeit scores are applied as follows.

Forfeit Team
1. The forfeit team is listed with a loss.
2. The forfeit team is listed as Match Team #2.
3. 5 Deaths are applied to each individual player.
4. All other fields reported as 0

Forfeit Victim
The forfeit victim is not listed in the match submission at all. A forfeit score is a punishment for the Forfeit Team.

Unless the Host Game Crashes, the game will continue to the end. A third party host crash will require the battle to be replayed. A team host crash will be considered a forfeit unless the opposing team agrees to replay. In the interests of fair play a replay is the recommended course of action.

=================================================
3. Host Setup and Configuration

Hosting will require a good connection to ensure stability. Please take this into account when selecting a host for your club. Host crashes caused by instability will result in a host forfeit.

The following setup can be found here as a picture tutorial.
http://www.eclipticalrealms.com/warsystem/thread-view.asp?threadid=2754&posts=1

Host Server Settings
Set up your Halo game as follows.
Select Multiplayer > Select Edit Gametypes > Select Create New and call it ER Event

Edit Multiplayer Gametype

1. Change Name - Do not touch this setting.

2. Game Options -
a) Slayer
b) Death Bonus: NO
c) Kill in Order: NO
d) Kill Penalty: NO
e) Kills to Win: 50
f) Team Play: YES
g) Time Limit: NONE

3. Player Options -
a) Number of lives: 5 (Halo has a limited scoring setup and we need to use the elimination score to ensure all battles regardless of size have equal scoring per player.
b) Maximum Health: As per negotiations
c) Shields: As per negotiations
d) Respawn Time: INSTANT
e) Respawn Time Growth: NONE
f) Odd Man Out: NO
g) Invisible Players: NO
h) Suicide Penalty: NONE

4. Item Options -
a) Infinate Grenades: As per negotiation
b) Weapon Set: As per negotiation
c) Starting Equipment: As per negotiation

5. Vehicle Options -
a) Vehicle Respawn Time: As per negotiation
b) All vehicles settings as per negotation. Ensure you apply exactly the same settings for both red and blue team.

6. Indicator Options -
a) Objectives Indicator: MOTION TRACKER
b) Other Players on Radar: FRIENDS
c) Friends Indicators on Screen: YES

7. Teamplay Options -
a) Friendly Fire: ON
b) Friendly Fire Penalty: NONE
c) Auto Team Balance: NO

Running Host Server
Run your server as follows.
1. From the main screen select Multiplayer > Create Game - Internet or LAN
2. Select Map
3. Select Custom > ER Event as gametype
4. Server Name: RW# - (club tag vs club tag)
5. Password: As per negotiation
6. Connection Type: As per your connection type
7. Max Players: As per competitors and connection allowance
8. Server IP: You can''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''t change this. If you''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''re setting up a LAN server then give this number to all competing Players.
Once all this is done you can Start Game.

You can make changes to the game settings in game by hitting your escape button. The most important settings for the host are Restart Game and New Game. Restart Game does just that while New Game allows you to select a new map. Remember to select the Custom Gametype ER Event.

Halo doesn''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''t support its own screenshot function. Use fraps, Print Screen or some other method once the final results are displayed.

=================================================

Battle Etiquette and Strategy
Unlike Tournaments, Battle events do not force Clans or Players to accept challenges or meet a match quota beyond the initial 2 rounds. Putting Clans/Players under undue pressure to battle, especially when the odds are stacked heavily against them, inevitably causes friction and hostility.

However, before making a challenge or declining a battle, players should be reminded that the statistics used in this event are weighted to ensure that a loss to a higher ranking player can be beneficial based on the participation and average rank played awards. In addition, higher ranking players consistantly playing against much lower ranking players can see a detrimental effect on their rating due to the average rank played award.

If Players/Clans are not accepting battle challenges attempt to change your negotiating strategy to make the battle more appealing. Increasing the battle player count or replacing players to make the playing field more even will make the battle more inviting.

The more players there are in the Battle Room at any one time the better the opportunity for reaching an agreement regardless of the range of ability.

Play fair, be friendly, and have fun.



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