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Unreal Tournament - Onslaught Week 1

RULES:
Onslaught Week (OW) – Unreal Tournament 2004

Tournament Rules
----------------

Host Setup - Server Settings
----------------------------
Each map agreed on for a match will be played the best of 4 (3 points or more to win)
Map time will be 15 minutes per round
Regular weapons
Default speed 1.00
No Spectators
No Translocators
No Mutators apart from Anti cheat
Spawn Protection = 2 seconds
Forced Respawn = No
Allow Behind View = Off
Player Highlighting = On
Allow Weapon Throwing = On
Custom Skins = No
Spectators = 0
Players Must Be Ready = On
min players to start = the total number of player participating
Force Respawn = Off
Spawn Protection = 2 Seconds
Friendly Fire = 0
Weapons Stay = On
Core Drain in Overtime will be set to 30

Additional Hosting Rules
------------------------
1. Battles to be Password Protected and password will be decided by the creator of the event. Check the event information for suggested passwords.
2. Any Auto Aim settings whether known or unknown shall be OFF (Legal global notification).

Gameplay Rules:
---------------
1. All games can meet in either Ecliptical Realms Battle Room, X-Fire, Ventrilio, or Clubs TeamSpeak servers. These are used to setup and coordinate matches.
2. All Squads/Clans Must be Registered with Ecliptical Realms (ER): http://www.eclipticalrealms.com/ . Club commanders (Captains) must have all participating members registered with ER and affiliated with their Club including the Captain approving themselves.
3. All players must be affiliated with a ER registered Squad/Clan and each player must also be registered at ER: http://www.eclipticalrealms.com/
4. Squad/Clan and Player Membership should be verified prior to each Battle event.
5. Must agree on maps before Battle start. Each Team Must play the whole match, or forfeit will result.
6. Each team will host one of the maps decided; unless both teams agreed prior to start of the Battle. If a team refuses to play on another teams server, this is considered a violation of fair play and considered a forfeit (See Forfeit Rule below).
7. Game play authorized (team configuration) can be 2 verses 2 up to 12 verses 12. No uneven games will be permitted/authorized or reported.
8. Maps and sides will be agreed upon prior to game host launching game.
9. Host – Loads only the Map(s) agreed on.
10. All participants are responsible for taking screenshots of Scores at the end of each map. This is very valuable in the case of a dispute. Disputed matches where there are no screenshots for proof will be deleted. (Reporter(s) are responsible for assigning the correct point values to kills, deaths, and winning team as described in the event information and report the number of AI left of winning team)
11. Winning teams will report Battle Results of the two games played unless agreed upon by other parties in the match. Games Reported are to be reported at: http://www.eclipticalrealms.com/

ANTI CHEAT Requirements
-----------------------
AntiTCC119 ,SafeGame101beta7b or UTSecure2.11 are acceptable cheat protection

Game Requirements
-----------------
Patch v3369 and the ECE Bonus Vehicles 1.1 are required

Player Disconnects Durning Game Event
-------------------------------------
If player(s) drop before 5 minutes has passed, the match must be restarted.
Any drops occuring after the 5 minute mark must continue until the match is completed.
If a player disconnects from the game after the 5 minute mark, it will be the players responsibility to reconnect to the game as fast as possible.
Even though all points are lost when disconnects occur; players returning will contribute to their team score.
If the player does not return this person will still be recorded when game results are submitted, with all Zeros (0s).

Unless the Host Game Crashes, game will continue to the end.

Forfeit Reporting
-----------------
A forfeit cannot be deemed unless the situation is brought before a moderator or game director of Ecliptical Realms.



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