Ecliptical Realms Online Gaming Statistical Community
   
 
 
   
 
 
Home
Forums
Downloads
Join Member Plus!
Staff Listing
Terms of Use
Link to ER
About ER
Help
Current Events
Overall Club Rankings
Overall Player Rankings
Overall Member Plus
Event Calendar
Battle Rooms
TeamSpeak Server
  Battlefield 2142
  Battlefront
  Battlefront 2
  Command & Conquer 3
  Counter Strike: Source
  Empire at War
  F.E.A.R.
  Halo
  Jedi Knight: Academy
  Miscellaneous Games
  Rep. Commando CTF
  Republic Commando
  Unreal Tournament
  World in Conflict

Club List
Club Management
Join/Leave a Club

Player List
Logon / Sign Up
Lost Password











Google

  Message Format        Current Location        Moderators        Thread Information  
 
Game & Battle Discussion
Star Wars: Republic Commando
Assault Week: Draft
 Maelstrom Last Activity 2007-12-30 4:12 AM
39 replies, 1355 viewings

Jump to page : 1 2
Now viewing page 1 [25 messages per page]
 
back reply
Navigate threads:
< Previous Thread :: Next Thread >
Printer friendly version

^ Top
Wayne

Veteran
1001002525
Posts: 259

Joined: 2006-06-13
Location: Iselin, NJ

User Profile
 
Subject : Assault Week: Draft
Posted : 2007-02-08 1:57 PM
Post #12230

SWRepublicCommando.exe CTF_detention.ctm?game=mpgame.asgame?MapListType=MPGame.MapListAssault?maps+=CTF_detention?TimeLimit=0?GoalScore=0?NumRounds=5?RespawnDelay=5?RoundTime=240?MaxPlayers=8?GameSpeed=1.0?FF=1.0?WeaponStay=false?BalanceTeams=false? -server

Points to edit:
GoalScore=0?
NumRounds=5?
RespawnDelay=5?
RoundTime=240?
MaxPlayers=8?

Game Flaw - Score may go over limit, but win limit is set at 9 - If round is purely defensive and only Defensive points are awarded, the team that defends first will be the victor. If this is the case, 2 Matches would have to be played.

ER Scoring Status: Normal CTF Stats + Flags Defended:

To read -
Rating
Games
Victory Ratio
Avg. Captures per Game
Avg. Defends per Game
Avg. Enemy Captures per Game
Avg. Enemy Defends per Game
Unique Opponents
Avg. Rating Played

Two new Categories (and wording of categories) would encompass Enemy Captures, Enemy Defends, Team Captures, Team Defends.

Maps (To be limited):
Garden
Kachiro
Garrison
Lockdown (recommended for smaller matches)
Ghost Ship

Mod Maps:
SnowSiege

Reasoning: They are equalatiral maps, no team has an advantage and they can encompass the match sizes.

Respawn Delay:
Normal Delta Week rules.

Game length (Clear Cut Games):
2 v 2 - 18 - 27 minutes
3 v 4 - 21 - 31.5 Minutes
4 v 4 - 24 - 36 Minutes
5 v 5 - 27 - 40.5 Minutes
6 v 6 - 30 - 45 Minutes
7 v 7 - 33 - 49.5 Minutes
8 v 8 - 36 - 54 Minutes

Game Size/Round Time:

2 v 2 - 3 minutes - 180
3 v 3 - 3.5 minutes - 210
4 v 4 - 4 minutes - 240
5 v 5 - 4.5 minutes - 270
6 v 6 - 5 minutes - 300
7 v 7 - 5. 5 minutes - 330
8 v 8 - 6 minutes - 360
^ Top
Wayne

Veteran
1001002525
Posts: 259

Joined: 2006-06-13
Location: Iselin, NJ

User Profile
 
Subject : RE: Assault Week: Draft
Posted : 2007-02-08 2:01 PM
Post #12232 - In reply to #12230

SWRepublicCommando.exe CTF_detention.ctm?game=mpgame.asgame?MapListType=MPGame.MapListAssault?maps+=CTF_detention?TimeLimit=0?GoalScore=0?NumRounds=5?RespawnDelay=5?RoundTime=240?MaxPlayers=8?GameSpeed=1.0?FF=1.0?WeaponStay=false?BalanceTeams=false? -server

Points to edit:
GoalScore=0?
NumRounds=5?
RespawnDelay=5?
RoundTime=240?
MaxPlayers=8?

2 points for capture

1 point for defend

Round time - Raises per match size - 30 seconds+ - Base Round Time at 3 Minutes.

Round number - Even numbers only - 6

Score limit - 9

Division is - 3 captures - 3 defends


Game Flaw -
Score may go over limit, but win limit is set at 9 - If round is purely defensive and only Defensive points are awarded, the team that defends first will be the victor. If this is the case, 2 Matches would have to be played.

ER Scoring Status: Normal CTF Stats + Flags Defended:

To read - Rating Games Victory Ratio Avg. Captures per Game Avg. Defends per Game Avg. Flags Lost per Game

Avg. Captures Lost per Game Unique Opponents Avg. Rating Played

Two new Categories (and wording of categories) would encompass Enemy Captures, Enemy Defends, Team Captures, Team Defends.

Maps (To be limited):
Garden
Kachiro
Garrison
Lockdown (recommended for smaller matches)
Ghost Ship

Mod Maps:
SnowSiege

Reasoning: They are equalatiral maps, no team has an advantage and they can encompass the match sizes.

Respawn Delay:
Normal Delta Week rules.

Game length (Clear Cut Games):
2 v 2 - 18 - 27 minutes
3 v 4 - 21 - 31.5 Minutes
4 v 4 - 24 - 36 Minutes
5 v 5 - 27 - 40.5 Minutes
6 v 6 - 30 - 45 Minutes
7 v 7 - 33 - 49.5 Minutes
8 v 8 - 36 - 54 Minutes

Game Size/Round Time:

2 v 2 - 3 minutes - 180
3 v 3 - 3.5 minutes - 210
4 v 4 - 4 minutes - 240
5 v 5 - 4.5 minutes - 270
6 v 6 - 5 minutes - 300
7 v 7 - 5. 5 minutes - 330
8 v 8 - 6 minutes - 360

-----

Posted before I had a chance to finish ...

Mod - Please delete the first post?

Anyway, this layout here would encompass alot of changes to the layout of DW, however, assault is harder to score and you would need to add categories for Captures/Defends and Enemy Captures/Enemy Defends into the stat rating. Points would vary because those are skill categories.

Also, you might want to restrict map use so no one side has an advantage over the other. This would allow for fair play and a decent set of matches.

Thank you learner for the command line btw.
^ Top
=FS= Cleric Sam

Veteran
10025
Posts: 144



Joined: 2006-06-21
Location: Palm Coast, FL

User Profile
 
Subject : RE: Assault Week: Draft
Posted : 2007-02-08 8:34 PM
Post #12241 - In reply to #12230

Great stuff Wayne...way to take the initiative and make this happen. I would love to help test this out this weekend sometime in between my BF2142 time and my ....BF2142 time...lol. Find me on xfire bud. I'll be practicing with =FS= (BF2142) for a bit Saturday evening, but any other time I'm up for it bro. Sam

[Edited by =FS= Cleric Sam on 2007-02-08 8:36 PM]

^ Top
=FS= Havick

Veteran
10010025
Posts: 233



Joined: 2006-01-22
Location: USA

User Profile
 
Subject : RE: Assault Week: Draft
Posted : 2007-02-08 8:49 PM
Post #12242 - In reply to #12230

Hey, I would love to contribute here. If there is anything you need help with don't hesitate to Xfire me. fficeffice" />


^ Top
Wayne

Veteran
1001002525
Posts: 259

Joined: 2006-06-13
Location: Iselin, NJ

User Profile
 
Subject : RE: Assault Week: Draft
Posted : 2007-02-09 12:02 AM
Post #12253 - In reply to #12230

Please note, that when I say game length, that is not to be added to the server doc, that is just for personal reference to show that between all types of matches, none go over 1 hour. that is between 6 - 9 rounds tops.
^ Top
=FS= bprendy

Elite Veteran
10002525
Posts: 1056



Joined: 2005-06-08
Location: USA

User Profile
 
Subject : RE: Assault Week: Draft
Posted : 2007-02-09 4:39 PM
Post #12272 - In reply to #12230

Thanks Wayne for getting this down on paper.. I think everyone will have plenty of time to get review and give their feedback. It will certainly make it alot easier to organize.. I will talk to Maelstrom about setting up a new game area.-bp
^ Top
DS_Fuzy

Member
25
Posts: 37



Joined: 2005-07-28
Location: Athens, GA

User Profile
 
Subject : RE: Assault Week: Draft
Posted : 2007-02-10 12:37 AM
Post #12283 - In reply to #12230

I'd be willing to help in w/e way I can
^ Top
Wayne

Veteran
1001002525
Posts: 259

Joined: 2006-06-13
Location: Iselin, NJ

User Profile
 
Subject : RE: Assault Week: Draft
Posted : 2007-02-10 12:35 PM
Post #12296 - In reply to #12230

For NKS servers ... two things need to be done.

2 v 2
SWRepublicCommando.exe CTF_underpass.ctm?game=mpgame.asgame?MapListType=MPGame.MapListAssault?TimeLimit=0?GoalScore=9?RespawnDelay=4?RoundTime=180?MaxPlayers=4?GameSpeed=1.0?FF=1.0?WeaponStay=false?BalanceTeams=false? –server

3 v 3
SWRepublicCommando.exe CTF_underpass.ctm?game=mpgame.asgame?MapListType=MPGame.MapListAssault?TimeLimit=0?GoalScore=9?RespawnDelay=6?RoundTime=210?MaxPlayers=6?GameSpeed=1.0?FF=1.0?WeaponStay=false?BalanceTeams=false? -server

4 v 4
SWRepublicCommando.exe CTF_underpass.ctm?game=mpgame.asgame?MapListType=MPGame.MapListAssault?TimeLimit=0?GoalScore=9?RespawnDelay=8?RoundTime=240?MaxPlayers=8?GameSpeed=1.0?FF=1.0?WeaponStay=false?BalanceTeams=false? –server

5 v 5
SWRepublicCommando.exe CTF_underpass.ctm?game=mpgame.asgame?MapListType=MPGame.MapListAssault?TimeLimit=0?GoalScore=9?RespawnDelay=10?RoundTime=270?MaxPlayers=10?GameSpeed=1.0?FF=1.0?WeaponStay=false?BalanceTeams=false? -server

6 v 6
SWRepublicCommando.exe CTF_underpass.ctm?game=mpgame.asgame?MapListType=MPGame.MapListAssault?TimeLimit=0?GoalScore=9?RespawnDelay=10?RoundTime=300?MaxPlayers=12?GameSpeed=1.0?FF=1.0?WeaponStay=false?BalanceTeams=false? -server

7 v 7
SWRepublicCommando.exe CTF_underpass.ctm?game=mpgame.asgame?MapListType=MPGame.MapListAssault?TimeLimit=0?GoalScore=9?RespawnDelay=10?RoundTime=330?MaxPlayers=14?GameSpeed=1.0?FF=1.0?WeaponStay=false?BalanceTeams=false? -server

8 v 8
SWRepublicCommando.exe CTF_underpass.ctm?game=mpgame.asgame?MapListType=MPGame.MapListAssault?TimeLimit=0?GoalScore=9?RespawnDelay=10?RoundTime=360?MaxPlayers=16?GameSpeed=1.0?FF=1.0?WeaponStay=false?BalanceTeams=false? -server

These are all the command lines with differentials edited to specifics for match size. Also, you will notice the Map list type in there ...

you need to go to your FTP, enter in your username and pass. go into the root directory then GameData\System\ and find the System.ini file. Open that, it should open to wordpad - scroll down near the bottom and find the line:

[MPGame.MapListAssault]

and edit it with this line of text:

[MPGame.MapListAssault]
MapNum=5
Maps+=CTF_Underpass
Maps+=CTF_HangingGarden
Maps+=CTF_POW
Maps+=CTF_detention
Maps+=CTF_trando

the command line will then play the map list specified there.

^ Top
Lance

Member

Posts: 17

Joined: 2006-07-11
Location: Circle Pines Minnesota

User Profile
 
Subject : RE: Assault Week: Draft
Posted : 2007-02-10 4:04 PM
Post #12304 - In reply to #12230

i have just one question here......when we do these matchs will we be alternating trando and rep....lets say after the first 5 rounds are done....then would we switch sides for the next match on the same map?? because otherwise one team could hold a extream advantage over the other during the matchs.......again its just a question because well its kind of interesting to see this going on
^ Top
Seaon

New user

Posts: 4



Joined: 2005-11-14

User Profile
 
Subject : RE: Assault Week: Draft
Posted : 2007-02-10 10:20 PM
Post #12332 - In reply to #12230

I for one, love Assault. I think this is a great idea, and i have thought about trying to get one going for a while. This would be a lot of fun, and i think we should do this.
^ Top
Wayne

Veteran
1001002525
Posts: 259

Joined: 2006-06-13
Location: Iselin, NJ

User Profile
 
Subject : RE: Assault Week: Draft
Posted : 2007-02-11 12:36 AM
Post #12337 - In reply to #12304

Originally written by Lance on 2007-02-10 4:04 PM

i have just one question here......when we do these matchs will we be alternating trando and rep....lets say after the first 5 rounds are done....then would we switch sides for the next match on the same map?? because otherwise one team could hold a extream advantage over the other during the matchs.......again its just a question because well its kind of interesting to see this going on


Lance,

to answer your question, simply, before I try to set details about how the best way to get this done is, I am looking for anyone and everyone to help me set test the method I have layed out. The layout above is a suggestion based soley on what might possibly work. Hopefully by tommorow I can have a few of the types of sizes tested out, however, I am guessing that for the larger matches, you would have to devote 1-2 hours for larger rounds unless scoring is done before the time of the round runs out.

I have a new notebook, and a good workign pen, so I will be taking notes based on the tests run for the layout. I will then put all my notes together to make coherent thoughts and post here about where to possibly improve or change certain scoring areas or how to lay out the competition guidlines.

If you would like to help me run tests, PLEASE!!!! contact me.

xfire- misterwayne
aim- iammrwayne
email:
wdevico@yahoo.com
anotherherolost@hotmail.com
wayne@r18gamers.com
-------------------
I will take any suggestions or information if you run tests!


^ Top
Dante

Regular
2525
Posts: 56

Joined: 2006-06-02

User Profile
 
Subject : RE: Assault Week: Draft
Posted : 2007-02-14 4:37 PM
Post #12492 - In reply to #12230

sure id want this to happen.
^ Top
Maelstrom

Expert
20001002525
Posts: 2169

Joined: 2002-08-23

User Profile
 
Subject : RE: Assault Week: Draft
Posted : 2007-08-04 3:15 PM
Post #18289 - In reply to #12230

Wayne,

A question. What is reported after a match is completed? In the current DW, Flags captured and Flags Lost are only reported from the match. This will help me create the system.
^ Top
Flash

Veteran
100
Posts: 103

Joined: 2005-12-17

User Profile
 
Subject : RE: Assault Week: Draft
Posted : 2007-08-05 9:07 AM
Post #18309 - In reply to #12230

I will help in any way i can.
^ Top
Maelstrom

Expert
20001002525
Posts: 2169

Joined: 2002-08-23

User Profile
 
Subject : RE: Assault Week: Draft
Posted : 2007-08-15 7:04 PM
Post #18630 - In reply to #12230

Any updates on this? I need my questions answered before I can work more on this.

Thanks.
^ Top
=FS= Wes/Phantom

Veteran
10025
Posts: 126

Joined: 2006-04-21
Location: Calgary,Alberta,Canada

User Profile
 
Subject : RE: Assault Week: Draft
Posted : 2007-08-16 9:53 PM
Post #18666 - In reply to #12230

It could be

Rounds played : ??

MATCH TEAM ONE:

Flags Defended: ??

Flags Sucessfully ran to enemy base: ??

MATCH TEAM TWO:

Flags Defended: ??

Flags Sucessfully ran to enemy base: ??


My suggestion would be to take screenies at the end of every round and at final buzzer,make it so you have a 30 second timer till the next round starts,time to save screenies and re-do stuff like positions and maybe get a quick strech in before the next round.
^ Top
Wayne

Veteran
1001002525
Posts: 259

Joined: 2006-06-13
Location: Iselin, NJ

User Profile
 
Subject : RE: Assault Week: Draft
Posted : 2007-08-22 1:00 AM
Post #18815 - In reply to #12230

Considering i didnt get any help on this when i asked for it, i never got to fully test this theory. and in that time i gave my cd keys out to DS to use on their server.

Hypothetically Speaking, this could work just like bacta week mixed with delta week:

Assault generally works by score limit or time limit - the original draft associated both.

Points scored for capture and defend are added to the team score, so that would be the result posting i think. but as far as how it goes, if my memory servers me correct: 1 point for defend, 3 points for score. It might be 2 for each successful score, havent played in some time.

so it would be: score team 1 and score team 2 entered. two fields should do it for it, how it would read is beyond me.

oh, and mael, you are better off emailing me these days

wdevico@yahoo.com
^ Top
=FS= Wes/Phantom

Veteran
10025
Posts: 126

Joined: 2006-04-21
Location: Calgary,Alberta,Canada

User Profile
 
Subject : RE: Assault Week: Draft
Posted : 2007-08-22 3:27 PM
Post #18822 - In reply to #12230

1 for defend score and 2 for attack score
^ Top
Wayne

Veteran
1001002525
Posts: 259

Joined: 2006-06-13
Location: Iselin, NJ

User Profile
 
Subject : RE: Assault Week: Draft
Posted : 2007-08-25 7:16 PM
Post #18943 - In reply to #12230

I was close, bit off on remember things.
^ Top
Flash

Veteran
100
Posts: 103

Joined: 2005-12-17

User Profile
 
Subject : RE: Assault Week: Draft
Posted : 2007-08-25 11:03 PM
Post #18948 - In reply to #12230

any further news on when this is starting?
^ Top
=FS=enercy

Member
25
Posts: 26



Joined: 2006-09-21
Location: The Dalles, OR

User Profile
 
Subject : RE: Assault Week: Draft
Posted : 2007-08-25 11:27 PM
Post #18951 - In reply to #12230

updates!
^ Top
Maelstrom

Expert
20001002525
Posts: 2169

Joined: 2002-08-23

User Profile
 
Subject : RE: Assault Week: Draft
Posted : 2007-08-26 5:23 PM
Post #18966 - In reply to #18951

Originally written by =FS=enercy on 2007-08-25 11:27 PM

updates!


I've been in Austria for training, so I am back now and will work on this.
^ Top
=FS=enercy

Member
25
Posts: 26



Joined: 2006-09-21
Location: The Dalles, OR

User Profile
 
Subject : RE: Assault Week: Draft
Posted : 2007-08-26 5:31 PM
Post #18967 - In reply to #12230

wOOt ok
^ Top
Wayne

Veteran
1001002525
Posts: 259

Joined: 2006-06-13
Location: Iselin, NJ

User Profile
 
Subject : RE: Assault Week: Draft
Posted : 2007-09-01 7:38 PM
Post #19064 - In reply to #12230

Mael, if you need anything, just email me. ok?
^ Top
Maelstrom

Expert
20001002525
Posts: 2169

Joined: 2002-08-23

User Profile
 
Subject : RE: Assault Week: Draft
Posted : 2007-09-01 9:56 PM
Post #19066 - In reply to #12230

yes. thanks, wayne, I will do that if I have questions. I'm working on a few things at once so stay tuned.
Jump to page : 1 2
Now viewing page 1 [25 messages per page]
back reply
Navigate threads:
< Previous Thread :: Next Thread >

Legend    Action      Jump to a forum        Notification  
Administrator
Forum Moderator
Registered User
Unregistered User
E-Mail this thread to a friend
 
Toggle e-mail notification



Browsing as a Guest.
Logon to access more features

Your IP: 3.129.249.170
 
Top Overall Clubs
 
4163.60 - DS
2153.57 - -(DW)-
1862.41 - TAW
1796.05 - {MotR}
1688.60 - RagE
 
 
Top Club Awards
  [66] DS
[40] -(DW)-
[33] RagE
[29] {MotR}
[28] TAW
 
 
Advertisement
   
 
Top Overall Players
 
1759.78 - RagE_Visualizer
1669.72 - -(DW)-Krayt88
1648.70 - Anakin
1525.27 - BobaFett
1466.57 - -(DW)-Wasp
 
 
Top Player Awards
  [17] RagE_Visualizer
[17] -(DW)-Wasp
[17] Anakin
[15] Adema
[14] (-DR-)Jimmy
 
 
Top Member Plus Points
  [45] Mandalore
[33] -(DW)-Wasp
[27] =FS= Cleric Sam
[25] Razor
[18] Locutus
[14] TheDarkOne
[12] TAW_Krenny
[9] RagE_Visualizer
[8] Dan
[7] DS_Drummer
[7] SirSie